File jquery.zeroclipboard.js
has 1417 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* jquery.zeroclipboard
* Bind to the `beforecopy`, `copy`, `aftercopy`, and `copy-error` events, custom DOM-like events for clipboard injection generated using jQuery's Special Events API and ZeroClipboard's Core module.
* Copyright (c) 2014
* Licensed MIT
Function _preprocessEvent
has 105 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _preprocessEvent = function(event) {
var element = event.target || _currentElement || null;
var sourceIsSwf = event._source === "swf";
delete event._source;
var flashErrorNames = [ "flash-disabled", "flash-outdated", "flash-unavailable", "flash-deactivated", "flash-overdue" ];
Function _detectFlashSupport
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _detectFlashSupport = function(ActiveXObject) {
var plugin, ax, mimeType, hasFlash = false, isActiveX = false, isPPAPI = false, flashVersion = "";
/**
* Derived from Apple's suggested sniffer.
* @param {String} desc e.g. "Shockwave Flash 7.0 r61"
Function _createEvent
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _createEvent = function(event) {
var eventType;
if (typeof event === "string" && event) {
eventType = event;
event = {};
Consider simplifying this complex logical expression. Open
if (el && el.nodeType === 1 && el.ownerDocument && ancestorEl && (ancestorEl.nodeType === 1 && ancestorEl.ownerDocument && ancestorEl.ownerDocument === el.ownerDocument || ancestorEl.nodeType === 9 && !ancestorEl.ownerDocument && ancestorEl === el.ownerDocument)) {
do {
if (el === ancestorEl) {
return true;
}
Function _determineScriptAccess
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _determineScriptAccess = function() {
var _extractAllDomains = function(origins) {
var i, len, tmp, resultsArray = [];
if (typeof origins === "string") {
origins = [ origins ];
Consider simplifying this complex logical expression. Open
if (!(_clipData["text/html"] || _clipData["text/plain"]) && targetEl && (htmlContent = targetEl.value || targetEl.outerHTML || targetEl.innerHTML) && (textContent = targetEl.value || targetEl.textContent || targetEl.innerText)) {
event.clipboardData.clearData();
event.clipboardData.setData("text/plain", textContent);
if (htmlContent !== textContent) {
event.clipboardData.setData("text/html", htmlContent);
Function _addMouseData
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _addMouseData = function(event) {
if (event && /^_(?:click|mouse(?:over|out|down|up|move))$/.test(event.type)) {
var srcElement = event.target;
var fromElement = event.type === "_mouseover" && event.relatedTarget ? event.relatedTarget : undefined;
var toElement = event.type === "_mouseout" && event.relatedTarget ? event.relatedTarget : undefined;
Function _mapClipDataToFlash
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _mapClipDataToFlash = function(clipData) {
var newClipData = {}, formatMap = {};
if (!(typeof clipData === "object" && clipData)) {
return;
}
Function _on
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _on = function(eventType, listener) {
var i, len, events, added = {};
if (typeof eventType === "string" && eventType) {
events = eventType.toLowerCase().split(/\s+/);
} else if (typeof eventType === "object" && eventType && typeof listener === "undefined") {
Function _swfPath
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _swfPath = function() {
var i, jsDir, tmpJsPath, jsPath, swfPath = "ZeroClipboard.swf";
if (!(_document.currentScript && (jsPath = _document.currentScript.src))) {
var scripts = _document.getElementsByTagName("script");
if ("readyState" in scripts[0]) {
Function _unembedSwf
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _unembedSwf = function() {
var flashBridge = _flashState.bridge;
if (flashBridge) {
var htmlBridge = _getHtmlBridge(flashBridge);
if (htmlBridge) {
Function _vars
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _vars = function(options) {
var i, len, domain, domains, str = "", trustedOriginsExpanded = [];
if (options.trustedDomains) {
if (typeof options.trustedDomains === "string") {
domains = [ options.trustedDomains ];
Consider simplifying this complex logical expression. Open
if (event && /^_(?:click|mouse(?:over|out|down|up|move))$/.test(event.type)) {
var srcElement = event.target;
var fromElement = event.type === "_mouseover" && event.relatedTarget ? event.relatedTarget : undefined;
var toElement = event.type === "_mouseout" && event.relatedTarget ? event.relatedTarget : undefined;
var pos = _getDOMObjectPosition(srcElement);
Function _off
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _off = function(eventType, listener) {
var i, len, foundIndex, events, perEventHandlers;
if (arguments.length === 0) {
events = _keys(_handlers);
} else if (typeof eventType === "string" && eventType) {
Function _embedSwf
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _embedSwf = function() {
var len, flashBridge = _flashState.bridge, container = _getHtmlBridge(flashBridge);
if (!flashBridge) {
var allowScriptAccess = _determineScriptAccess(_window.location.host, _globalConfig);
var allowNetworking = allowScriptAccess === "never" ? "none" : "all";
Function _addClass
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _addClass = function(element, value) {
if (!element || element.nodeType !== 1) {
return element;
}
if (element.classList) {
Function _dispatchCallbacks
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _dispatchCallbacks = function(event) {
if (!(typeof event === "object" && event && event.type)) {
return;
}
var async = _shouldPerformAsync(event);
Function _config
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
var _config = function(options) {
if (typeof options === "object" && options !== null) {
for (var prop in options) {
if (_hasOwn.call(options, prop)) {
if (/^(?:forceHandCursor|title|zIndex|bubbleEvents)$/.test(prop)) {
Function convertHtmlToRtf
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function convertHtmlToRtf(html) {
if (!(typeof html === "string" && html)) {
return null;
}
var tmpRichText, hasHyperlinks, richText = html;
Avoid deeply nested control flow statements. Open
while (foundIndex !== -1) {
perEventHandlers.splice(foundIndex, 1);
foundIndex = perEventHandlers.indexOf(listener, foundIndex);
}
Avoid deeply nested control flow statements. Open
if (jsDir == null) {
jsDir = tmpJsPath;
} else if (jsDir !== tmpJsPath) {
jsDir = null;
break;
Avoid deeply nested control flow statements. Open
if (flashBridge.parentNode) {
flashBridge.parentNode.removeChild(flashBridge);
}
Avoid deeply nested control flow statements. Open
for (var prop in flashBridge) {
if (typeof flashBridge[prop] === "function") {
flashBridge[prop] = null;
}
}
Avoid deeply nested control flow statements. Open
if (!tmpJsPath) {
jsDir = null;
break;
}
Avoid deeply nested control flow statements. Open
if (className.indexOf(" " + classNames[c] + " ") < 0) {
setClass += " " + classNames[c];
}
Avoid deeply nested control flow statements. Open
if (prop === "containerId" || prop === "swfObjectId") {
if (_isValidHtml4Id(options[prop])) {
_globalConfig[prop] = options[prop];
} else {
throw new Error("The specified `" + prop + "` value is not valid as an HTML4 Element ID");
Avoid deeply nested control flow statements. Open
if (target !== copy && copy !== undefined) {
target[prop] = copy;
}
Avoid deeply nested control flow statements. Open
if (htmlBridge.parentNode) {
htmlBridge.parentNode.removeChild(htmlBridge);
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (_globalConfig.bubbleEvents === true && sourceIsSwf) {
if (element && element !== event.relatedTarget && !_containedBy(event.relatedTarget, element)) {
_fireMouseEvent(_extend({}, event, {
type: "mouseleave",
bubbles: false,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 103.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (_globalConfig.bubbleEvents === true && sourceIsSwf) {
if (element && element !== event.relatedTarget && !_containedBy(event.relatedTarget, element)) {
_fireMouseEvent(_extend({}, event, {
type: "mouseenter",
bubbles: false,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 103.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else if (typeof eventType === "string" && eventType) {
events = eventType.split(/\s+/);
} else if (typeof eventType === "object" && eventType && typeof listener === "undefined") {
for (i in eventType) {
if (_hasOwn.call(eventType, i) && typeof i === "string" && i && typeof eventType[i] === "function") {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (typeof eventType === "string" && eventType) {
events = eventType.toLowerCase().split(/\s+/);
} else if (typeof eventType === "object" && eventType && typeof listener === "undefined") {
for (i in eventType) {
if (_hasOwn.call(eventType, i) && typeof i === "string" && i && typeof eventType[i] === "function") {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ($event.target && $event.target !== ZeroClipboard.activeElement() && $event.target !== $("#" + ZeroClipboard.config("containerId"))[0] && $event.target !== $("#" + ZeroClipboard.config("swfObjectId"))[0]) {
ZeroClipboard.focus($event.target);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ($event.relatedTarget && $event.relatedTarget !== ZeroClipboard.activeElement() && $event.relatedTarget !== $("#" + ZeroClipboard.config("containerId"))[0] && $event.relatedTarget !== $("#" + ZeroClipboard.config("swfObjectId"))[0]) {
ZeroClipboard.blur();
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case "_mouseup":
_removeClass(element, _globalConfig.activeClass);
if (_globalConfig.bubbleEvents === true && sourceIsSwf) {
_fireMouseEvent(_extend({}, event, {
type: event.type.slice(1)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
var namespaces = customEventNamespace + (handleObj.namespace ? "." + handleObj.namespace : ""), selector = handleObj.selector, zcDataKey = "zc|{" + selector + "}|{" + namespaces + "}|count", $this = $(this);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
var namespaces = customEventNamespace + (handleObj.namespace ? "." + handleObj.namespace : ""), selector = handleObj.selector, zcDataKey = "zc|{" + selector + "}|{" + namespaces + "}|count", $this = $(this);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case "_mousedown":
_addClass(element, _globalConfig.activeClass);
if (_globalConfig.bubbleEvents === true && sourceIsSwf) {
_fireMouseEvent(_extend({}, event, {
type: event.type.slice(1)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76