wowserhq/wowser

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src/lib/game/world/wmo-manager/wmo-handler.js

Summary

Maintainability
D
1 day
Test Coverage

File wmo-handler.js has 287 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import ContentQueue from '../content-queue';
import WMOBlueprint from '../../../pipeline/wmo/blueprint';
import WMOGroupBlueprint from '../../../pipeline/wmo/group/blueprint';
import M2Blueprint from '../../../pipeline/m2/blueprint';

Severity: Minor
Found in src/lib/game/world/wmo-manager/wmo-handler.js - About 2 hrs to fix

    WMOHandler has 21 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class WMOHandler {
    
      static LOAD_GROUP_INTERVAL = 1;
      static LOAD_GROUP_WORK_FACTOR = 1 / 10;
      static LOAD_GROUP_WORK_MIN = 2;
    Severity: Minor
    Found in src/lib/game/world/wmo-manager/wmo-handler.js - About 2 hrs to fix

      Function constructor has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        constructor(manager, entry) {
          this.manager = manager;
          this.entry = entry;
          this.root = null;
      
      
      Severity: Minor
      Found in src/lib/game/world/wmo-manager/wmo-handler.js - About 1 hr to fix

        Function unload has 31 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          unload() {
            this.unloading = true;
        
            this.manager.entries.delete(this.entry.id);
            this.manager.counters.loadedEntries--;
        Severity: Minor
        Found in src/lib/game/world/wmo-manager/wmo-handler.js - About 1 hr to fix

          Function animate has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

            animate(delta, camera, cameraMoved) {
              for (const wmoDoodad of this.animatedDoodads.values()) {
                if (!wmoDoodad.visible) {
                  continue;
                }
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function doodadsForGroup has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            doodadsForGroup(wmoGroup) {
              const wmoDoodads = [];
          
              for (const refs of this.doodadRefs) {
                const [wmoDoodadEntryID, wmoGroupIDs] = refs;
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              for (let igi = 0, iglen = indoorGroupIDs.length; igi < iglen; ++igi) {
                const wmoGroupID = indoorGroupIDs[igi];
                this.enqueueLoadGroup(wmoGroupID);
              }
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js and 1 other location - About 55 mins to fix
          src/lib/game/world/wmo-manager/wmo-handler.js on lines 71..74

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 54.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              for (let ogi = 0, oglen = outdoorGroupIDs.length; ogi < oglen; ++ogi) {
                const wmoGroupID = outdoorGroupIDs[ogi];
                this.enqueueLoadGroup(wmoGroupID);
              }
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js and 1 other location - About 55 mins to fix
          src/lib/game/world/wmo-manager/wmo-handler.js on lines 76..79

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 54.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

              this.root.rotation.set(
                rotation.z * Math.PI / 180,
                rotation.x * Math.PI / 180,
                -rotation.y * Math.PI / 180
              );
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js and 1 other location - About 55 mins to fix
          src/lib/game/world/doodad-manager.js on lines 194..198

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 54.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              for (const wmoDoodad of this.doodads.values()) {
                this.root.remove(wmoDoodad);
                M2Blueprint.unload(wmoDoodad);
              }
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js and 1 other location - About 45 mins to fix
          src/lib/game/world/wmo-manager/wmo-handler.js on lines 239..242

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 50.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              for (const wmoGroup of this.groups.values()) {
                this.root.remove(wmoGroup);
                WMOGroupBlueprint.unload(wmoGroup);
              }
          Severity: Minor
          Found in src/lib/game/world/wmo-manager/wmo-handler.js and 1 other location - About 45 mins to fix
          src/lib/game/world/wmo-manager/wmo-handler.js on lines 244..247

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 50.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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