zodern/meteor-up

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src/plugins/docker/command-handlers.js

Summary

Maintainability
D
1 day
Test Coverage

Function setupSwarm has 87 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export async function setupSwarm(api) {
  const config = api.getConfig();

  if (!api.swarmEnabled()) {
    return;
Severity: Major
Found in src/plugins/docker/command-handlers.js - About 3 hrs to fix

    Function status has 59 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export async function status(api) {
      const config = api.getConfig();
      const swarmEnabled = api.swarmEnabled();
    
      if (!config.servers) {
    Severity: Major
    Found in src/plugins/docker/command-handlers.js - About 2 hrs to fix

      File command-handlers.js has 257 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      import { checkVersion, shouldShowDockerWarning } from './utils';
      import {
        curry,
        difference,
        intersection
      Severity: Minor
      Found in src/plugins/docker/command-handlers.js - About 2 hrs to fix

        Async function 'setupSwarm' has a complexity of 10.
        Open

        export async function setupSwarm(api) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function setupSwarm has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

        export async function setupSwarm(api) {
          const config = api.getConfig();
        
          if (!api.swarmEnabled()) {
            return;
        Severity: Minor
        Found in src/plugins/docker/command-handlers.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        TODO found
        Open

          // TODO: show swarm health:

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            toAdd = toAdd.map(data => {
              data.node = curriedFindNodeId(data.server);
        
              if (!data.node) {
                console.log(`Unable to update "${data.label}" label for server "${data.server}": Server doesn't have a node id.`);
        Severity: Major
        Found in src/plugins/docker/command-handlers.js and 1 other location - About 2 hrs to fix
        src/plugins/docker/command-handlers.js on lines 177..185

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 88.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            toRemove = toRemove.map(data => {
              data.node = curriedFindNodeId(data.server);
        
              if (!data.node) {
                console.error(`Unable to remove "${data.label}" label for server "${data.server}": Server doesn't have a node id.`);
        Severity: Major
        Found in src/plugins/docker/command-handlers.js and 1 other location - About 2 hrs to fix
        src/plugins/docker/command-handlers.js on lines 187..195

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 88.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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