Function switch
has a Cognitive Complexity of 45 (exceeds 5 allowed). Consider refactoring. Open
def switch(
*params, debug: bool = True, on_widgets: List[str] = [], targets: List[bool] = []
) -> Any:
r"""Decorator to switch the state of input boolean parameters on class widgets or the class itself.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function catch_errors
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def catch_errors(alert: Optional[v.Alert] = None, debug: Optional[bool] = None) -> Any:
"""Decorator to execute try/except sentence and catch errors in the alert message.
If debug is True then the error is raised anyway.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loading_button
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def loading_button(
alert: Optional[v.Alert] = None,
button: Optional[v.Btn] = None,
debug: Optional[bool] = None,
) -> Any:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function init_ee
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def init_ee() -> None:
r"""Initialize earth engine according using a token.
THe environment used to run the tests need to have a EARTHENGINE_TOKEN variable.
The content of this variable must be the copy of a personal credential file that you can find on your local computer if you already run the earth engine command line tool. See the usage question for a github action example.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"