1set/starlet

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dataconv/marshal.go

Summary

Maintainability
D
3 days
Test Coverage

Function Unmarshal has a Cognitive Complexity of 76 (exceeds 20 allowed). Consider refactoring.
Open

func Unmarshal(x starlark.Value) (val interface{}, err error) {
    iterAttrs := func(v starlark.HasAttrs) (map[string]interface{}, error) {
        jo := make(map[string]interface{})
        for _, name := range v.AttrNames() {
            sv, err := v.Attr(name)
Severity: Minor
Found in dataconv/marshal.go - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Unmarshal has 174 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func Unmarshal(x starlark.Value) (val interface{}, err error) {
    iterAttrs := func(v starlark.HasAttrs) (map[string]interface{}, error) {
        jo := make(map[string]interface{})
        for _, name := range v.AttrNames() {
            sv, err := v.Attr(name)
Severity: Major
Found in dataconv/marshal.go - About 5 hrs to fix

    Function Marshal has a Cognitive Complexity of 36 (exceeds 20 allowed). Consider refactoring.
    Open

    func Marshal(data interface{}) (v starlark.Value, err error) {
        switch x := data.(type) {
        case nil:
            v = starlark.None
        case bool:
    Severity: Minor
    Found in dataconv/marshal.go - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function Marshal has 95 lines of code (exceeds 50 allowed). Consider refactoring.
    Open

    func Marshal(data interface{}) (v starlark.Value, err error) {
        switch x := data.(type) {
        case nil:
            v = starlark.None
        case bool:
    Severity: Major
    Found in dataconv/marshal.go - About 2 hrs to fix

      Function Unmarshal has 17 return statements (exceeds 4 allowed).
      Open

      func Unmarshal(x starlark.Value) (val interface{}, err error) {
          iterAttrs := func(v starlark.HasAttrs) (map[string]interface{}, error) {
              jo := make(map[string]interface{})
              for _, name := range v.AttrNames() {
                  sv, err := v.Attr(name)
      Severity: Major
      Found in dataconv/marshal.go - About 1 hr to fix

        Function Marshal has 8 return statements (exceeds 4 allowed).
        Open

        func Marshal(data interface{}) (v starlark.Value, err error) {
            switch x := data.(type) {
            case nil:
                v = starlark.None
            case bool:
        Severity: Major
        Found in dataconv/marshal.go - About 50 mins to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              case starlark.Tuple:
                  var (
                      i        int
                      tupleVal starlark.Value
                      iter     = v.Iterate()
          Severity: Minor
          Found in dataconv/marshal.go and 1 other location - About 40 mins to fix
          dataconv/marshal.go on lines 263..279

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 108.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              case *starlark.Set:
                  var (
                      i      int
                      setVal starlark.Value
                      iter   = v.Iterate()
          Severity: Minor
          Found in dataconv/marshal.go and 1 other location - About 40 mins to fix
          dataconv/marshal.go on lines 246..262

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 108.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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