3scale/porta

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app/helpers/buttons_helper.rb

Summary

Maintainability
A
35 mins
Test Coverage

ButtonsHelper#action_button_to refers to 'options' more than self (maybe move it to another class?)
Open

    label = options.delete(:label) || action.to_s.titleize
    options[:class] = join_dom_classes(options[:class], action.to_s)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

ButtonsHelper#fancy_button_to has approx 11 statements
Open

  def fancy_button_to(label, url, options = {})
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

ButtonsHelper#important_icon_link has 4 parameters
Open

  def important_icon_link(title, icon_name, link, options = {:class => 'important-button'})
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

A Long Parameter List occurs when a method has a lot of parameters.

Example

Given

class Dummy
  def long_list(foo,bar,baz,fling,flung)
    puts foo,bar,baz,fling,flung
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [2]:Dummy#long_list has 5 parameters (LongParameterList)

A common solution to this problem would be the introduction of parameter objects.

ButtonsHelper#fancy_link_to refers to 'options' more than self (maybe move it to another class?)
Open

    options[:class] ||= 'delete' if options[:method].try!(:to_sym) == :delete
    options[:class] = join_dom_classes('button-to', 'action', options[:class].presence)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

ButtonsHelper#action_link_to refers to 'options' more than self (maybe move it to another class?)
Open

    label = options.delete(:label) || action.to_s.titleize
    options[:class] = join_dom_classes(options[:class], action.to_s.presence)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

Method fancy_button_to has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def fancy_button_to(label, url, options = {})
    form_attributes = {:method => (method = options.delete(:method) || :post),
                       :class  => join_dom_classes('button-to', options.delete(:remote) && 'remote')}
    form_attributes[:style] = 'display:none' if options.delete(:visible) == false

Severity: Minor
Found in app/helpers/buttons_helper.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

ButtonsHelper#fancy_link_to calls 'options[:class]' 2 times
Open

    options[:class] ||= 'delete' if options[:method].try!(:to_sym) == :delete
    options[:class] = join_dom_classes('button-to', 'action', options[:class].presence)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ButtonsHelper#action_button_to calls 'action.to_s' 2 times
Open

    label = options.delete(:label) || action.to_s.titleize
    options[:class] = join_dom_classes(options[:class], action.to_s)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ButtonsHelper#action_link_to calls 'action.to_s' 2 times
Open

    label = options.delete(:label) || action.to_s.titleize
    options[:class] = join_dom_classes(options[:class], action.to_s.presence)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ButtonsHelper#button_to_toggle_suspend_buyer_user calls 'user.account' 2 times
Open

      fancy_button_to('Suspend', suspend_admin_buyers_account_user_path(user.account, user), class: 'action off')
    elsif user.suspended?
      fancy_button_to('Unsuspend', unsuspend_admin_buyers_account_user_path(user.account, user), class: 'action ok')
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ButtonsHelper takes parameters ['options', 'url'] to 7 methods
Open

  def action_link_to(action, url, options = {})
    label = options.delete(:label) || action.to_s.titleize
    options[:class] = join_dom_classes(options[:class], action.to_s.presence)

    fancy_link_to(label, url, options)
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

In general, a Data Clump occurs when the same two or three items frequently appear together in classes and parameter lists, or when a group of instance variable names start or end with similar substrings.

The recurrence of the items often means there is duplicate code spread around to handle them. There may be an abstraction missing from the code, making the system harder to understand.

Example

Given

class Dummy
  def x(y1,y2); end
  def y(y1,y2); end
  def z(y1,y2); end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [2, 3, 4]:Dummy takes parameters [y1, y2] to 3 methods (DataClump)

A possible way to fix this problem (quoting from Martin Fowler):

The first step is to replace data clumps with objects and use the objects whenever you see them. An immediate benefit is that you'll shrink some parameter lists. The interesting stuff happens as you begin to look for behavior to move into the new objects.

ButtonsHelper#dropdown_button performs a nil-check
Open

    main_item = if url.nil?
Severity: Minor
Found in app/helpers/buttons_helper.rb by reek

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

There are no issues that match your filters.

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