3scale/porta

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app/helpers/vertical_nav_helper.rb

Summary

Maintainability
A
0 mins
Test Coverage

Method account_nav_sections has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Wontfix

  def account_nav_sections
    sections = []
    sections << {id: :overview, title: 'Overview', path: provider_admin_account_path} if can?(:manage, current_account)
    sections << {id: :personal, title: 'Personal', items: account_personal_items}     if can?(:manage, current_user)

Severity: Minor
Found in app/helpers/vertical_nav_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method audience_portal_items has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Wontfix

  def audience_portal_items # rubocop:disable Metrics/AbcSize, Metrics/CyclomaticComplexity, Metrics/MethodLength, Metrics/PerceivedComplexity
    items = []

    if can?(:manage, :portal)
      items << {id: :content,            title: 'Content',            path: provider_admin_cms_templates_path}
Severity: Minor
Found in app/helpers/vertical_nav_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method audience_portal_items has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Wontfix

  def audience_portal_items # rubocop:disable Metrics/AbcSize, Metrics/CyclomaticComplexity, Metrics/MethodLength, Metrics/PerceivedComplexity
    items = []

    if can?(:manage, :portal)
      items << {id: :content,            title: 'Content',            path: provider_admin_cms_templates_path}
Severity: Minor
Found in app/helpers/vertical_nav_helper.rb - About 1 hr to fix

    Method service_nav_sections has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Wontfix

      def service_nav_sections
        sections = []
        return sections unless @service
    
        sections << {id: :overview,      title: 'Product Overview',      path: admin_service_path(@service)} if can? :manage, :plans
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    VerticalNavHelper#service_analytics has approx 9 statements
    Open

      def service_analytics
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    VerticalNavHelper#audience_portal_items has approx 19 statements
    Open

      def audience_portal_items # rubocop:disable Metrics/AbcSize, Metrics/CyclomaticComplexity, Metrics/MethodLength, Metrics/PerceivedComplexity
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    VerticalNavHelper#account_nav_sections has approx 10 statements
    Open

      def account_nav_sections
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    VerticalNavHelper#audience_billing_items has approx 9 statements
    Open

      def audience_billing_items
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    VerticalNavHelper#service_nav_sections has approx 9 statements
    Open

      def service_nav_sections
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    Method audience_nav_sections has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Wontfix

      def audience_nav_sections
        sections = []
        sections << {id: :accounts,     title: 'Accounts',         items: audience_accounts_items}      if can?(:manage, :partners) || can?(:manage, :settings)
        sections << {id: :applications, title: 'Applications',     items: audience_applications_items}  if can?(:manage, :applications)
        sections << {id: :finance,      title: 'Billing',          items: audience_billing_items}       if can?(:see, :finance) && (can?(:manage, :finance) || can?(:manage, :settings))
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    VerticalNavHelper#account_billing_items calls '!ThreeScale.config.onpremises' 2 times
    Open

        items << {id: :invoices,        title: '3scale Invoices', path: provider_admin_account_invoices_path}       if can?(:read, Invoice) && !ThreeScale.config.onpremises
        items << {id: :payment_details, title: 'Payment Details', path: provider_admin_account_braintree_blue_path} if can?(:manage, :credit_card) && !ThreeScale.config.onpremises
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#audience_billing_items calls 'can?(:manage, :finance)' 2 times
    Open

        if can?(:manage, :finance)
          items << {id: :earnings,    title: 'Earnings by Month', path: admin_finance_root_path}
          items << {id: :invoices,    title: 'Invoices',          path: admin_finance_invoices_path}
          items << {id: :log_entries, title: 'Finance Log',       path: admin_finance_log_entries_path} if current_user.impersonation_admin?
        end
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#account_nav_sections calls 'current_account.master?' 2 times
    Open

          sections << {id: :billing,       title: 'Billing',       items: account_billing_items} if ThreeScale.master_billing_enabled? && !current_account.master?
        end
    
        sections << {id: :integrate,            title: 'Integrate',            items: account_itegrate_items}
        sections << {id: :email_configurations, title: 'Email configurations', path: provider_admin_account_email_configurations_path} if current_account.master? && Features::EmailConfigurationConfig.enabled?
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#account_nav_sections calls 'can?(:manage, current_account)' 2 times
    Open

        sections << {id: :overview, title: 'Overview', path: provider_admin_account_path} if can?(:manage, current_account)
        sections << {id: :personal, title: 'Personal', items: account_personal_items}     if can?(:manage, current_user)
    
        if can? :manage, current_account
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#audience_portal_items calls 'can?(:manage, :portal)' 2 times
    Open

        if can?(:manage, :portal)
          items << {id: :content,            title: 'Content',            path: provider_admin_cms_templates_path}
          items << {id: :changes,            title: 'Drafts',             path: provider_admin_cms_changes_path}
          items << {id: :redirects,          title: 'Redirects',          path: provider_admin_cms_redirects_path}
          items << {id: :groups,             title: 'Groups',             path: provider_admin_cms_groups_path}        if can?(:see, :groups)
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#audience_nav_sections calls 'can?(:manage, :settings)' 3 times
    Open

        sections << {id: :accounts,     title: 'Accounts',         items: audience_accounts_items}      if can?(:manage, :partners) || can?(:manage, :settings)
        sections << {id: :applications, title: 'Applications',     items: audience_applications_items}  if can?(:manage, :applications)
        sections << {id: :finance,      title: 'Billing',          items: audience_billing_items}       if can?(:see, :finance) && (can?(:manage, :finance) || can?(:manage, :settings))
        sections << {id: :cms,          title: 'Developer Portal', items: audience_portal_items}        if (can?(:manage, :portal) || can?(:manage, :settings) || can?(:manage, :plans)) && !master_on_premises?
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#account_billing_items calls 'ThreeScale.config' 2 times
    Open

        items << {id: :invoices,        title: '3scale Invoices', path: provider_admin_account_invoices_path}       if can?(:read, Invoice) && !ThreeScale.config.onpremises
        items << {id: :payment_details, title: 'Payment Details', path: provider_admin_account_braintree_blue_path} if can?(:manage, :credit_card) && !ThreeScale.config.onpremises
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#backend_api_nav_sections calls 'can? :edit, BackendApi' 2 times
    Open

        sections << {id: :methods_metrics,  title: 'Methods and Metrics',  path: provider_admin_backend_api_metrics_path(@backend_api)} if can? :edit, BackendApi
        sections << {id: :mapping_rules,    title: 'Mapping Rules',        path: provider_admin_backend_api_mapping_rules_path(@backend_api)} if can? :edit, BackendApi
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#account_billing_items calls 'ThreeScale.config.onpremises' 2 times
    Open

        items << {id: :invoices,        title: '3scale Invoices', path: provider_admin_account_invoices_path}       if can?(:read, Invoice) && !ThreeScale.config.onpremises
        items << {id: :payment_details, title: 'Payment Details', path: provider_admin_account_braintree_blue_path} if can?(:manage, :credit_card) && !ThreeScale.config.onpremises
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    VerticalNavHelper#service_nav_sections calls 'can? :manage, :plans' 3 times
    Open

        sections << {id: :overview,      title: 'Product Overview',      path: admin_service_path(@service)} if can? :manage, :plans
        sections << {id: :monitoring,    title: 'Analytics',     items: service_analytics}           if can? :manage, :monitoring
        sections << {id: :applications,  title: 'Applications',  items: service_applications}        if (can? :manage, :plans) || (can? :manage, :applications)
        sections << {id: :subscriptions, title: 'Subscriptions', items: service_subscriptions}       if can?(:manage, :service_plans) && current_account.settings.service_plans_ui_visible?
    
    
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Method audience_billing_items has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Wontfix

      def audience_billing_items
        items = []
    
        if can?(:manage, :finance)
          items << {id: :earnings,    title: 'Earnings by Month', path: admin_finance_root_path}
    Severity: Minor
    Found in app/helpers/vertical_nav_helper.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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