3scale/porta

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app/lib/messenger/base.rb

Summary

Maintainability
A
1 hr
Test Coverage

Method template_source has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def template_source
      sender = @_message.sender

      # if provider sends message to buyer, source is provider
      # try - rpovider is sender, reciever is master
Severity: Minor
Found in app/lib/messenger/base.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Messenger::Base#message has approx 8 statements
Open

    def message(options = {})
Severity: Minor
Found in app/lib/messenger/base.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Messenger::Base#template_source has approx 12 statements
Open

    def template_source
Severity: Minor
Found in app/lib/messenger/base.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Messenger::Base#current_liquid_templates refers to 'source' more than self (maybe move it to another class?)
Open

      source.email_templates if source.respond_to?(:email_templates)
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

Messenger::Base#message refers to 'm' more than self (maybe move it to another class?)
Open

      m.attributes = options
      m.body = find_and_parse_body(options[:body], :message => m)

      Rails.logger.info("[Messenger] delivering to #{m.to.inspect}")
      Rails.logger.debug { "[Messenger] using template source #{template_source.inspect}" }
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

Messenger::Base#current_liquid_templates manually dispatches method call
Open

      source.email_templates if source.respond_to?(:email_templates)
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Reek reports a Manual Dispatch smell if it finds source code that manually checks whether an object responds to a method before that method is called. Manual dispatch is a type of Simulated Polymorphism which leads to code that is harder to reason about, debug, and refactor.

Example

class MyManualDispatcher
  attr_reader :foo

  def initialize(foo)
    @foo = foo
  end

  def call
    foo.bar if foo.respond_to?(:bar)
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [9]: MyManualDispatcher manually dispatches method call (ManualDispatch)

Messenger::Base#template_source calls 'Rails.logger' 3 times
Open

            Rails.logger.warn "~~~ Messenger::Base - only recipient is not provider, cannot find template source"
            sender
          end
        else
          Rails.logger.warn "~~~ Messenger::Base - multiple recipients detected, cannot determine provider template"
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Messenger::Base#method_missing manually dispatches method call
Open

        if respond_to?(method)
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Reek reports a Manual Dispatch smell if it finds source code that manually checks whether an object responds to a method before that method is called. Manual dispatch is a type of Simulated Polymorphism which leads to code that is harder to reason about, debug, and refactor.

Example

class MyManualDispatcher
  attr_reader :foo

  def initialize(foo)
    @foo = foo
  end

  def call
    foo.bar if foo.respond_to?(:bar)
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [9]: MyManualDispatcher manually dispatches method call (ManualDispatch)

Messenger::Base#message calls 'Rails.logger' 2 times
Open

      Rails.logger.info("[Messenger] delivering to #{m.to.inspect}")
      Rails.logger.debug { "[Messenger] using template source #{template_source.inspect}" }
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Messenger::Base#template_source calls '@_message.to' 2 times
Open

        if @_message.to == [Account.master]
          Account.master
        else
          sender
        end
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Messenger::Base#template_source calls 'Account.master' 2 times
Open

        if @_message.to == [Account.master]
          Account.master
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Messenger::Base#setup has unused parameter 'args'
Open

    def setup(*args)
Severity: Minor
Found in app/lib/messenger/base.rb by reek

Unused Parameter refers to methods with parameters that are unused in scope of the method.

Having unused parameters in a method is code smell because leaving dead code in a method can never improve the method and it makes the code confusing to read.

Example

Given:

class Klass
  def unused_parameters(x,y,z)
    puts x,y # but not z
  end
end

Reek would emit the following warning:

[2]:Klass#unused_parameters has unused parameter 'z' (UnusedParameters)

Messenger::Base#message has the variable name 'm'
Open

      m = @_message
Severity: Minor
Found in app/lib/messenger/base.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

Messenger::Base#respond_to? has the variable name 'm'
Open

        instance_methods.any? {|m| m.to_s == method.to_s} or super
Severity: Minor
Found in app/lib/messenger/base.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

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