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db/migrate/20080731075548_remove_obsolte_columns_from_contracts.rb

Summary

Maintainability
C
1 day
Test Coverage

Method up has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def self.up
    change_table :contracts do |t|
      t.remove :limit_hits
      t.remove :limit_stored
      t.remove :limit_transfer
Severity: Minor
Found in db/migrate/20080731075548_remove_obsolte_columns_from_contracts.rb - About 1 hr to fix

    Method down has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      def self.down
        change_table :contracts do |t|
          t.string :limit_hits
          t.string :limit_stored
          t.string :limit_transfer
    Severity: Minor
    Found in db/migrate/20080731075548_remove_obsolte_columns_from_contracts.rb - About 1 hr to fix

      RemoveObsolteColumnsFromContracts#self.up has approx 32 statements
      Open

        def self.up

      A method with Too Many Statements is any method that has a large number of lines.

      Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

      So the following method would score +6 in Reek's statement-counting algorithm:

      def parse(arg, argv, &error)
        if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
          return nil, block, nil                                         # +1
        end
        opt = (val = parse_arg(val, &error))[1]                          # +2
        val = conv_arg(*val)                                             # +3
        if opt and !arg
          argv.shift                                                     # +4
        else
          val[0] = nil                                                   # +5
        end
        val                                                              # +6
      end

      (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

      RemoveObsolteColumnsFromContracts#self.down has approx 32 statements
      Open

        def self.down

      A method with Too Many Statements is any method that has a large number of lines.

      Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

      So the following method would score +6 in Reek's statement-counting algorithm:

      def parse(arg, argv, &error)
        if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
          return nil, block, nil                                         # +1
        end
        opt = (val = parse_arg(val, &error))[1]                          # +2
        val = conv_arg(*val)                                             # +3
        if opt and !arg
          argv.shift                                                     # +4
        else
          val[0] = nil                                                   # +5
        end
        val                                                              # +6
      end

      (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

      RemoveObsolteColumnsFromContracts#self.down has the variable name 't'
      Open

          change_table :contracts do |t|

      An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

      Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

      RemoveObsolteColumnsFromContracts#self.up has the variable name 't'
      Open

          change_table :contracts do |t|

      An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

      Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        def self.up
          change_table :contracts do |t|
            t.remove :limit_hits
            t.remove :limit_stored
            t.remove :limit_transfer
      db/migrate/20080731075548_remove_obsolte_columns_from_contracts.rb on lines 42..79

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 102.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        def self.down
          change_table :contracts do |t|
            t.string :limit_hits
            t.string :limit_stored
            t.string :limit_transfer
      db/migrate/20080731075548_remove_obsolte_columns_from_contracts.rb on lines 2..39

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 102.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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