CreateMasterPlans#self.down calls 'Account.with_deleted.master.service.plans' 2 times Open
Account.with_deleted.master.service.plans[1..-1].each(&:destroy)
Account.with_deleted.master.service.plans.each { |plan| plan.usage_limits.destroy_all }
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
CreateMasterPlans#self.down calls 'Account.with_deleted' 3 times Open
Account.with_deleted.master.service.features.destroy_all
Account.with_deleted.master.service.plans[1..-1].each(&:destroy)
Account.with_deleted.master.service.plans.each { |plan| plan.usage_limits.destroy_all }
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
CreateMasterPlans#self.down calls 'Account.with_deleted.master.service' 3 times Open
Account.with_deleted.master.service.features.destroy_all
Account.with_deleted.master.service.plans[1..-1].each(&:destroy)
Account.with_deleted.master.service.plans.each { |plan| plan.usage_limits.destroy_all }
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
CreateMasterPlans#self.down calls 'Account.with_deleted.master' 3 times Open
Account.with_deleted.master.service.features.destroy_all
Account.with_deleted.master.service.plans[1..-1].each(&:destroy)
Account.with_deleted.master.service.plans.each { |plan| plan.usage_limits.destroy_all }
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.