3scale/porta

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lib/developer_portal/lib/liquid/assigns.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Method assign_drops has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

    def assign_drops drops
      assigns = (@_assigned_drops ||= {})

      drops.stringify_keys.each do |name, drop|
        next if drop.nil?
Severity: Minor
Found in lib/developer_portal/lib/liquid/assigns.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method assign_drops has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def assign_drops drops
      assigns = (@_assigned_drops ||= {})

      drops.stringify_keys.each do |name, drop|
        next if drop.nil?
Severity: Minor
Found in lib/developer_portal/lib/liquid/assigns.rb - About 1 hr to fix

    Liquid::Assigns#assign_drops refers to 'drop' more than self (maybe move it to another class?)
    Open

            next if drop.nil?
    
            unless drop.respond_to?(:to_liquid)
              drop = Liquid::TemplateSupport.fetch_drop(name).wrap(drop)
            end

    Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

    Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

    Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

    Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

    Example

    Running Reek on:

    class Warehouse
      def sale_price(item)
        (item.price - item.rebate) * @vat
      end
    end

    would report:

    Warehouse#total_price refers to item more than self (FeatureEnvy)

    since this:

    (item.price - item.rebate)

    belongs to the Item class, not the Warehouse.

    Liquid::Assigns#assign_drops has approx 13 statements
    Open

        def assign_drops drops

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    Liquid::Assigns#assign_drops manually dispatches method call
    Open

            unless drop.respond_to?(:to_liquid)
              drop = Liquid::TemplateSupport.fetch_drop(name).wrap(drop)
            end
    
            if assigns.has_key?(name)

    Reek reports a Manual Dispatch smell if it finds source code that manually checks whether an object responds to a method before that method is called. Manual dispatch is a type of Simulated Polymorphism which leads to code that is harder to reason about, debug, and refactor.

    Example

    class MyManualDispatcher
      attr_reader :foo
    
      def initialize(foo)
        @foo = foo
      end
    
      def call
        foo.bar if foo.respond_to?(:bar)
      end
    end

    Reek would emit the following warning:

    test.rb -- 1 warning:
      [9]: MyManualDispatcher manually dispatches method call (ManualDispatch)

    Liquid::Assigns#assign_drops calls 'drop.class' 3 times
    Open

            unless drop.class.respond_to?(:allowed_name?)
              if drop.respond_to?(:to_liquid)
                assigns[name] = drop
                Rails.logger.warn "#{drop.inspect} assigned to #{name} without allowed_name? check."
              else

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Liquid::Assigns#assign_drops calls 'drop.respond_to?(:to_liquid)' 2 times
    Open

            unless drop.respond_to?(:to_liquid)
              drop = Liquid::TemplateSupport.fetch_drop(name).wrap(drop)
            end
    
            if assigns.has_key?(name)

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Liquid::Assigns#assign_drops calls 'assigns[name] = drop' 2 times
    Open

                assigns[name] = drop
                Rails.logger.warn "#{drop.inspect} assigned to #{name} without allowed_name? check."
              else
                Rails.logger.warn "#{drop.inspect} does not respond to allowed_name?. Skipping."
              end

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Liquid::Assigns#assign_drops calls 'Rails.logger' 2 times
    Open

                Rails.logger.warn "#{drop.inspect} assigned to #{name} without allowed_name? check."
              else
                Rails.logger.warn "#{drop.inspect} does not respond to allowed_name?. Skipping."

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Liquid::Assigns#assign_drops calls 'drop.inspect' 2 times
    Open

                Rails.logger.warn "#{drop.inspect} assigned to #{name} without allowed_name? check."
              else
                Rails.logger.warn "#{drop.inspect} does not respond to allowed_name?. Skipping."

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Liquid::Assigns#assign_drops performs a nil-check
    Open

            next if drop.nil?

    A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

    Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

    Example

    Given

    class Klass
      def nil_checker(argument)
        if argument.nil?
          puts "argument isn't nil!"
        end
      end
    end

    Reek would emit the following warning:

    test.rb -- 1 warning:
      [3]:Klass#nil_checker performs a nil-check. (NilCheck)

    There are no issues that match your filters.

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