AWeleczka/JumpingUITextField

View on GitHub

Showing 39 of 39 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

import UIKit

@IBDesignable public class JumpingUITextField: UITextField {
  @IBInspectable var group: String = ""
  @IBInspectable var order: UInt = 0
JumpingUITextField/LocalizedJumpingUITextField/LocalizedJumpingUITextField.swift on lines 13..67

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 392.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

import LocalizableUIElements
import UIKit

@IBDesignable public class LocalizedJumpingUITextField: LocalizedUITextField {
  @IBInspectable var group: String = ""
JumpingUITextField/JumpingUITextField/JumpingUITextField.swift on lines 13..66

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 392.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

import UIKit

@IBDesignable open class LocalizedUITextView: UITextView {
  @IBInspectable var textKey: String = ""

JumpingUITextField/Pods/LocalizableUIElements/LocalizableUIElements/LocalizableUIElements/LocalizedUIBarButtonItem.swift on lines 13..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 150.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

import UIKit

@IBDesignable open class LocalizedUIBarButtonItem: UIBarButtonItem {
  @IBInspectable var titleKey: String = ""

JumpingUITextField/Pods/LocalizableUIElements/LocalizableUIElements/LocalizableUIElements/LocalizedUITextView.swift on lines 13..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 150.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  open override func awakeFromNib() {
    super.awakeFromNib()

    NotificationCenter.default.addObserver(
      forName: Localizable.NotificationChannel,
JumpingUITextField/Pods/LocalizableUIElements/LocalizableUIElements/LocalizableUIElements/LocalizedUITextField.swift on lines 19..36

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 84.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  open override func awakeFromNib() {
    super.awakeFromNib()

    NotificationCenter.default.addObserver(
      forName: Localizable.NotificationChannel,
JumpingUITextField/Pods/LocalizableUIElements/LocalizableUIElements/LocalizableUIElements/LocalizedUITabBarItem.swift on lines 19..36

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 84.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function nextJumpingUITextField has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  public static func nextJumpingUITextField(_ field: JumpingUITextField) {
    if field.order > 0 && field.group.count > 0 {
      for subview in field.getJumpingInputs() {
        if field.group == subview.group && subview.order == field.order + 1 {
          subview.becomeFirstResponder()
Severity: Minor
Found in JumpingUITextField/JumpingUITextField/JumpingUITextField.swift - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function nextJumpingUITextField has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  public static func nextJumpingUITextField(_ field: LocalizedJumpingUITextField) {
    if field.order > 0 && field.group.count > 0 {
      for subview in field.getJumpingInputs() {
        if field.group == subview.group && subview.order == field.order + 1 {
          subview.becomeFirstResponder()

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function should have at least one blank line after it
Open

  }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line before it
Open

  public func localizedText(key: String, _ args: CVarArg...) {

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line before it
Open

  public func localized(_ args: CVarArg...) -> String {

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line before it
Open

  public func localizedTitle(key: String, _ args: CVarArg...) {

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line after it
Open

  }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Variable names should be lowerCamelCase
Open

  public static var LanguageCode: String = "" {

lower-camel-case

method and var names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.

Method and selector names

Preferred

func someMethod() {
    // method definition goes here
}

Not Preferred

func some-method() {
    // method definition goes here
}

Variable names

Preferred

var someVariable = someValue

Not Preferred

var Some_Var1able = someValue

Function should have at least one blank line after it
Open

  }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line before it
Open

  public func localizedTitle(key: String, _ args: CVarArg...) {

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line after it
Open

  }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line after it
Open

  }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Variable names should be lowerCamelCase
Open

  public static var DisplayDebugKeys: Bool = false

lower-camel-case

method and var names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.

Method and selector names

Preferred

func someMethod() {
    // method definition goes here
}

Not Preferred

func some-method() {
    // method definition goes here
}

Variable names

Preferred

var someVariable = someValue

Not Preferred

var Some_Var1able = someValue

Function should have at least one blank line after it
Open

  }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}
Severity
Category
Status
Source
Language