Aam-Digital/ndb-core

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src/app/core/entity/entity-actions/entity-actions.service.ts

Summary

Maintainability
D
2 days
Test Coverage
A
91%

Function delete has 62 lines of code (exceeds 25 allowed). Consider refactoring.
Wontfix

  async delete<E extends Entity>(
    entityParam: E | E[],
    navigate: boolean = false,
  ): Promise<boolean> {
    let textForDeleteEntity = "";
Severity: Major
Found in src/app/core/entity/entity-actions/entity-actions.service.ts - About 2 hrs to fix

    Function anonymize has 55 lines of code (exceeds 25 allowed). Consider refactoring.
    Wontfix

      async anonymize<E extends Entity>(entityParam: E | E[]) {
        let entities = Array.isArray(entityParam) ? entityParam : [entityParam];
        let textForAnonymizeEntity = "";
    
        if (entities.length > 1) {
    Severity: Major
    Found in src/app/core/entity/entity-actions/entity-actions.service.ts - About 2 hrs to fix

      File entity-actions.service.ts has 251 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      import { Injectable } from "@angular/core";
      import { EntityMapperService } from "../entity-mapper/entity-mapper.service";
      import { Entity } from "../model/entity";
      import { ConfirmationDialogService } from "../../common-components/confirmation-dialog/confirmation-dialog.service";
      import { MatSnackBar } from "@angular/material/snack-bar";
      Severity: Minor
      Found in src/app/core/entity/entity-actions/entity-actions.service.ts - About 2 hrs to fix

        Function constructor has 27 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          constructor(
            private confirmationDialog: ConfirmationDialogService,
            private snackBar: MatSnackBar,
            private router: Router,
            private entityMapper: EntityMapperService,
        Severity: Minor
        Found in src/app/core/entity/entity-actions/entity-actions.service.ts - About 1 hr to fix

          Function delete has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

            async delete<E extends Entity>(
              entityParam: E | E[],
              navigate: boolean = false,
            ): Promise<boolean> {
              let textForDeleteEntity = "";
          Severity: Minor
          Found in src/app/core/entity/entity-actions/entity-actions.service.ts - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function anonymize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

            async anonymize<E extends Entity>(entityParam: E | E[]) {
              let entities = Array.isArray(entityParam) ? entityParam : [entityParam];
              let textForAnonymizeEntity = "";
          
              if (entities.length > 1) {
          Severity: Minor
          Found in src/app/core/entity/entity-actions/entity-actions.service.ts - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            async archive<E extends Entity>(entityParam: E | E[]) {
              let originalEntities: E[] = Array.isArray(entityParam)
                ? entityParam
                : [entityParam];
              const newEntities: E[] = originalEntities.map((e) => e.copy());
          Severity: Major
          Found in src/app/core/entity/entity-actions/entity-actions.service.ts and 1 other location - About 4 hrs to fix
          src/app/core/entity/entity-actions/entity-actions.service.ts on lines 269..287

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 147.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            async undoArchive<E extends Entity>(entityParam: E | E[]) {
              let newEntities: E[] = Array.isArray(entityParam)
                ? entityParam
                : [entityParam];
              const originalEntities: E[] = newEntities.map((e) => e.copy());
          Severity: Major
          Found in src/app/core/entity/entity-actions/entity-actions.service.ts and 1 other location - About 4 hrs to fix
          src/app/core/entity/entity-actions/entity-actions.service.ts on lines 246..264

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 147.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if (entities.length > 1) {
                textForDeleteEntity =
                  $localize`:Demonstrative pronoun plural:these` +
                  " " +
                  entities.length +
          Severity: Major
          Found in src/app/core/entity/entity-actions/entity-actions.service.ts and 1 other location - About 3 hrs to fix
          src/app/core/entity/entity-actions/entity-actions.service.ts on lines 183..198

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 132.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if (entities.length > 1) {
                textForAnonymizeEntity =
                  $localize`:Demonstrative pronoun plural:these` +
                  " " +
                  entities.length +
          Severity: Major
          Found in src/app/core/entity/entity-actions/entity-actions.service.ts and 1 other location - About 3 hrs to fix
          src/app/core/entity/entity-actions/entity-actions.service.ts on lines 102..117

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 132.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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