ActivityWatch/aw-webui

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Showing 57 of 57 total issues

File activity.ts has 599 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import { defineStore } from 'pinia';
import moment from 'moment';
import * as _ from 'lodash';
import { map, filter, values, groupBy, sortBy, flow, reverse } from 'lodash/fp';
import { IEvent } from '~/util/interfaces';
Severity: Major
Found in src/stores/activity.ts - About 1 day to fix

    File queries.ts has 358 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    import _ from 'lodash';
    
    // TODO: Sanitize string input of buckets
    
    function querystr_to_array(querystr: string): string[] {
    Severity: Minor
    Found in src/queries.ts - About 4 hrs to fix

      Function ensure_loaded has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
      Open

          async ensure_loaded(query_options: QueryOptions) {
            const settingsStore = useSettingsStore();
            await settingsStore.ensureLoaded();
      
            const bucketsStore = useBucketsStore();
      Severity: Minor
      Found in src/stores/activity.ts - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        const regexes: [Category, RegExp][] = categories
          .filter(c => c.rule.type == 'regex')
          .map(c => {
            const re = RegExp(c.rule.regex, c.rule.ignore_case ? 'i' : '');
            return [c, re];
      Severity: Major
      Found in src/util/classes.ts and 1 other location - About 3 hrs to fix
      src/util/classes.ts on lines 232..237

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 103.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        const regexes: [Category, RegExp][] = categories
          .filter(c => c.rule.type == 'regex')
          .map(c => {
            const re = RegExp(c.rule.regex, c.rule.ignore_case ? 'i' : '');
            return [c, re];
      Severity: Major
      Found in src/util/classes.ts and 1 other location - About 3 hrs to fix
      src/util/classes.ts on lines 214..219

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 103.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

        for (let i = 0; i < count; i++) {
          const start = moment(timeperiod.start)
            .add(i * _length[0], _length[1] as moment.unitOfTime.DurationConstructor)
            .format();
          periods.push({ start, length: _length });
      Severity: Major
      Found in src/util/timeperiod.ts and 1 other location - About 3 hrs to fix
      src/util/timeperiod.ts on lines 109..114

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 102.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

        for (let i = 0; i < count; i++) {
          const start = moment(timeperiod.start)
            .add(i * _length[0], _length[1] as moment.unitOfTime.DurationConstructor)
            .format();
          periods.push({ start, length: _length });
      Severity: Major
      Found in src/util/timeperiod.ts and 1 other location - About 3 hrs to fix
      src/util/timeperiod.ts on lines 123..128

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 102.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function query_category_time_by_period has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
      Open

          async query_category_time_by_period({
            timeperiod,
            filter_categories,
            filter_afk,
            include_stopwatch,
      Severity: Minor
      Found in src/stores/activity.ts - About 3 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      function scoreCategories(events: IEvent[]): IEvent[] {
        // Set $score for categories
        const categoryStore = useCategoryStore();
        return events.map((e: IEvent) => {
          e.data['$score'] = categoryStore.get_category_score(e.data['$category']);
      Severity: Major
      Found in src/stores/activity.ts and 1 other location - About 2 hrs to fix
      src/stores/activity.ts on lines 42..49

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 94.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      function colorCategories(events: IEvent[]): IEvent[] {
        // Set $color for categories
        const categoryStore = useCategoryStore();
        return events.map((e: IEvent) => {
          e.data['$color'] = categoryStore.get_category_color(e.data['$category']);
      Severity: Major
      Found in src/stores/activity.ts and 1 other location - About 2 hrs to fix
      src/stores/activity.ts on lines 51..58

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 94.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function update has 70 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      function update(svg_elem, usage_arr, onPeriodClicked) {
        const dateformat = 'YYYY-MM-DD';
      
        // No apps, sets status to "No data"
        if (usage_arr.length <= 0) {
      Severity: Major
      Found in src/visualizations/periodusage.js - About 2 hrs to fix

        Function query_category_time_by_period has 69 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            async query_category_time_by_period({
              timeperiod,
              filter_categories,
              filter_afk,
              include_stopwatch,
        Severity: Major
        Found in src/stores/activity.ts - About 2 hrs to fix

          Function update has 68 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          function update(el: HTMLElement, root_event: IEvent & { children: IEvent[] }) {
            // Basic setup of page elements.
            initializeBreadcrumbTrail();
          
            el.querySelector('#container').innerHTML = '';
          Severity: Major
          Found in src/visualizations/sunburst-clock.ts - About 2 hrs to fix

            Function update has 66 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            function update(container, events, showAFK, chunkfunc, eventfunc) {
              const timeline = d3.select(container.querySelector('.apptimeline')).html(null);
              const titleinfo_list = d3.select(container.querySelector('.titleinfo-list')).html(null);
              d3.select(container.querySelector('.titleinfo-container')).html(null);
            
            
            Severity: Major
            Found in src/visualizations/timeline.js - About 2 hrs to fix

              Function load_demo has 66 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  async load_demo() {
                    // A function to load some demo data (for screenshots and stuff)
              
                    this.start_loading({});
              
              
              Severity: Major
              Found in src/stores/activity.ts - About 2 hrs to fix

                Function ensure_loaded has 62 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    async ensure_loaded(query_options: QueryOptions) {
                      const settingsStore = useSettingsStore();
                      await settingsStore.ensureLoaded();
                
                      const bucketsStore = useBucketsStore();
                Severity: Major
                Found in src/stores/activity.ts - About 2 hrs to fix

                  Function load has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
                  Open

                      async load({ save }: { save?: boolean } = {}) {
                        if (typeof localStorage === 'undefined') {
                          console.error('localStorage is not supported');
                          return;
                        }
                  Severity: Minor
                  Found in src/stores/settings.ts - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function update has 60 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                  function update(svg_el, events, event_type) {
                    const timeline = d3.select(svg_el);
                    timeline.selectAll('*').remove();
                  
                    if (events.length <= 0) {
                  Severity: Major
                  Found in src/visualizations/timeline-simple.js - About 2 hrs to fix

                    Function canonicalEvents has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
                    Open

                    export function canonicalEvents(params: DesktopQueryParams | AndroidQueryParams): string {
                      // Needs escaping for regex patterns like '\w' to work (JSON.stringify adds extra unecessary escaping)
                      const categories_str = params.categories
                        ? JSON.stringify(params.categories).replace(/\\\\/g, '\\')
                        : '';
                    Severity: Minor
                    Found in src/queries.ts - About 2 hrs to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function save has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
                    Open

                        async save() {
                          // Important check, to avoid saving settings before they are loaded (potentially overwriting them with defaults)
                          if (!this.loaded) {
                            console.error('Settings not loaded, not saving');
                            return;
                    Severity: Minor
                    Found in src/stores/settings.ts - About 2 hrs to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

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