Showing 31 of 59 total issues
Class Page
has 41 methods (exceeds 20 allowed). Consider refactoring. Open
class Page < BaseRecord
include Alchemy::Hints
include Alchemy::Logger
include Alchemy::Taggable
ElementEditor
has 40 functions (exceeds 20 allowed). Consider refactoring. Open
export class ElementEditor extends HTMLElement {
constructor() {
super()
// Add event listeners
Class PagesController
has 37 methods (exceeds 20 allowed). Consider refactoring. Open
class PagesController < ResourcesController
include OnPageLayout::CallbacksRunner
helper "alchemy/pages"
Class Resource
has 33 methods (exceeds 20 allowed). Consider refactoring. Open
class Resource
attr_accessor :resource_relations, :model_associations
attr_reader :model
DEFAULT_SKIPPED_ATTRIBUTES = %w[id created_at creator_id]
File element_editor.js
has 335 lines of code (exceeds 250 allowed). Consider refactoring. Open
import ImageLoader from "alchemy_admin/image_loader"
import fileEditors from "alchemy_admin/file_editors"
import pictureEditors from "alchemy_admin/picture_editors"
import SortableElements from "alchemy_admin/sortable_elements"
import IngredientAnchorLink from "alchemy_admin/ingredient_anchor_link"
File page.rb
has 297 lines of code (exceeds 250 allowed). Consider refactoring. Open
require_dependency "alchemy/page/fixed_attributes"
require_dependency "alchemy/page/page_layouts"
require_dependency "alchemy/page/page_scopes"
require_dependency "alchemy/page/page_natures"
require_dependency "alchemy/page/page_naming"
Method pages
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def pages
tree = []
path = [{id: object.parent_id, children: tree}]
page_list = object.self_and_descendants.includes(:public_version, {language: :site})
base_level = object.level - 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_attribute
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def render_attribute(resource, attribute, options = {})
attribute_value = resource.send(attribute[:name])
if attribute[:relation]
record = resource.send(attribute[:relation][:name])
value = record.present? ? record.send(attribute[:relation][:attr_method]) : Alchemy.t(:not_found)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delete_multiple
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def delete_multiple
if request.delete? && params[:picture_ids].present?
pictures = Picture.find(params[:picture_ids])
names = []
not_deletable = []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method try_seed_pages
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def try_seed_pages
return unless page_seeds_file.file?
if Alchemy::Page.exists?
desc "Seeding Alchemy pages"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function expand
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
expand() {
if (this.expanded && !this.compact) {
return Promise.resolve("Element is already expanded.")
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
def pages_count_by_type
res = Alchemy::Page.all
.select("page_layout, COUNT(*) AS count")
.group(:page_layout)
.order("count DESC, page_layout ASC")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def elements_count_by_name
res = Alchemy::Element.all
.select("name, COUNT(*) AS count")
.group(:name)
.order("count DESC, name ASC")
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function filter
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
filter(term) {
const results = []
this.items.forEach(function (item) {
if (
Method page_hash
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def page_hash(page, level, folded)
p_hash = {
id: page.id,
name: page.name,
public: page.public?,
Function checkPageDirtyness
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function checkPageDirtyness(element) {
let callback = () => {}
if ($(element).is("form")) {
callback = function () {
Function collapse
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
collapse() {
if (this.collapsed || this.compact || this.fixed) {
return Promise.resolve("Element is already collapsed.")
}
Function handleEvent
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
handleEvent(event) {
switch (event.type) {
case "click":
const elementEditor = event.target.closest("alchemy-element-editor")
if (elementEditor === this) {
Method pages
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def pages
tree = []
path = [{id: object.parent_id, children: tree}]
page_list = object.self_and_descendants.includes(:public_version, {language: :site})
base_level = object.level - 1
Function handleEvent
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
handleEvent(event) {
switch (event.type) {
case "click":
const elementEditor = event.target.closest("alchemy-element-editor")
if (elementEditor === this) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"