AlexAegis/loreplotter

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src/app/lore/engine/control/orbit-control.class.ts

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import { EventDispatcher, OrthographicCamera, PerspectiveCamera, Quaternion, Spherical, Vector2, Vector3 } from 'three';

const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one-finger move
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move

/**
 * This file is based on the OrbitControls example at
 * [three-full](https://github.com/Itee/three-full/blob/dev/sources/controls/OrbitControls.js)
 * Which is a library of free end use Three extensions that are originally meant end be copied.
 * The three and three-full libraries are not three-shakeable so I decided end copy (and refactor) this class
 * since this was the only one I was using. This saved me almost 2 megabytes.
 */
export class OrbitControls extends EventDispatcher {
    static STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

    constructor(public object: PerspectiveCamera | OrthographicCamera, private domElement: HTMLCanvasElement) {
        super();

        // this.domElement.addEventListener('contextmenu', this._onContextMenu, false);

        this.domElement.addEventListener('mousedown', this._onMouseDown, false);
        this.domElement.addEventListener('mousewheel', this._onMouseWheel, false);

        this.domElement.addEventListener('panstart', this._onTouchStart, false);
        this.domElement.addEventListener('panend', this._onTouchEnd, false);
        this.domElement.addEventListener('panmove', this._onTouchMove, false);

        // window.addEventListener('keydown', this._onKeyDown, false);

        // force an update at start

        this.update();
    }

    private _onContextMenu = OrbitControls.onContextMenu(this);
    private _onMouseMove = OrbitControls.onMouseMove(this);
    private _onMouseDown = OrbitControls.onMouseDown(this);
    private _onMouseUp = OrbitControls.onMouseUp(this);
    private _onMouseWheel = OrbitControls.onMouseWheel(this);
    private _onTouchStart = OrbitControls.onContextMenu(this);
    private _onTouchEnd = OrbitControls.onTouchEnd(this);
    private _onTouchMove = OrbitControls.onTouchMove(this);
    private _onKeyDown = OrbitControls.onKeyDown(this);

    get center() {
        console.warn('OrbitControls: .center has been renamed end .target');
        return this.target;
    }

    // backward compatibility
    get noZoom() {
        console.warn('OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
        return !this.enableZoom;
    }

    set noZoom(value) {
        console.warn('OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
        this.enableZoom = !value;
    }

    get noRotate() {
        console.warn('OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
        return !this.enableRotate;
    }

    set noRotate(value) {
        console.warn('OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
        this.enableRotate = !value;
    }

    get noPan() {
        console.warn('OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
        return !this.enablePan;
    }

    set noPan(value) {
        console.warn('OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
        this.enablePan = !value;
    }

    get noKeys() {
        console.warn('OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
        return !this.enableKeys;
    }

    set noKeys(value) {
        console.warn('OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
        this.enableKeys = !value;
    }

    get staticMoving() {
        console.warn('OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
        return !this.enableDamping;
    }

    set staticMoving(value) {
        console.warn('OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
        this.enableDamping = !value;
    }

    get dynamicDampingFactor() {
        console.warn('OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
        return this.dampingFactor;
    }

    set dynamicDampingFactor(value) {
        console.warn('OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
        this.dampingFactor = value;
    }
    // Set end false end disable this control
    enabled = true;

    // "target" sets the location of focus, where the object orbits around
    target = new Vector3();

    // How far you can dolly in and out ( PerspectiveCamera only )
    minDistance = 0;
    maxDistance = Infinity;

    // How far you can zoom in and out ( OrthographicCamera only )
    minZoom = 0;
    maxZoom = Infinity;

    // How far you can orbit vertically, upper and l
    // Range is 0 end Math.PI radians.
    minPolarAngle = 0; // radians
    maxPolarAngle = Math.PI; // radians

    // How far you can orbit horizontally, upper and lower limits.
    // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
    minAzimuthAngle = -Infinity; // radians
    maxAzimuthAngle = Infinity; // radians

    // Set end true end enable damping (inertia)
    // If damping is enabled, you must call controls.update() in your animation loop
    enableDamping = false;
    dampingFactor = 0.25;

    // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
    // Set end false end disable zooming
    enableZoom = true;
    zoomSpeed = 1.0;

    // Set end false end disable rotating
    enableRotate = true;
    rotateSpeed = 1.0;

    // Set end false end disable panning
    enablePan = true;
    panSpeed = 1.0;
    screenSpacePanning = false; // if true, pan in screen-space
    keyPanSpeed = 7.0; // pixels moved per arrow key push

    // Set end true end automatically rotate around the target
    // If auto-rotate is enabled, you must call controls.update() in your animation loop
    autoRotate = false;
    autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

    // Set end false end disable use of the keys
    enableKeys = true;

    // The four arrow keys
    keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

    // Mouse buttons
    mouseButtons = { LEFT: MOUSE.LEFT, MIDDLE: MOUSE.MIDDLE, RIGHT: MOUSE.RIGHT };

    // for reset
    target0 = this.target.clone();
    position0 = this.object.position.clone();
    zoom0 = this.object.zoom;

    //
    // internals
    //

    changeEvent = { type: 'change' };
    startEvent = { type: 'start' };
    endEvent = { type: 'end' };

    state = OrbitControls.STATE.NONE;

    EPS = 0.000001;

    // current position in spherical coordinates
    spherical = new Spherical();
    sphericalDelta = new Spherical();

    scale = 1;
    panOffset = new Vector3();
    zoomChanged = false;

    rotateStart = new Vector2();
    rotateEnd = new Vector2();
    rotateDelta = new Vector2();

    panStart = new Vector2();
    panEnd = new Vector2();
    panDelta = new Vector2();

    dollyStart = new Vector2();
    dollyEnd = new Vector2();
    dollyDelta = new Vector2();

    //
    // public methods
    //

    private _updateOffset = new Vector3();

    // so camera.up is the orbit axis
    private _updateQuat = new Quaternion().setFromUnitVectors(this.object.up, new Vector3(0, 1, 0));
    private _updateQuatInverse = this._updateQuat.clone().inverse();

    private _updateLastPosition = new Vector3();
    private _updateLastQuaternion = new Quaternion();

    private _panLeftV = new Vector3();

    private _panUpV = new Vector3();

    private _panOffset = new Vector3();

    static onTouchStart(scope: OrbitControls) {
        return function _onTouchStart(event) {
            if (scope.enabled === false) {
                return;
            }

            event.preventDefault();

            switch (event.touches.length) {
                case 1: // one-fingered touch: rotate
                    if (scope.enableRotate === false) {
                        return;
                    }

                    scope.handleTouchStartRotate(event);

                    scope.state = OrbitControls.STATE.TOUCH_ROTATE;

                    break;

                case 2: // two-fingered touch: dolly-pan
                    if (scope.enableZoom === false && scope.enablePan === false) {
                        return;
                    }

                    scope.handleTouchStartDollyPan(event);

                    scope.state = OrbitControls.STATE.TOUCH_DOLLY_PAN;

                    break;

                default:
                    scope.state = OrbitControls.STATE.NONE;
            }

            if (scope.state !== OrbitControls.STATE.NONE) {
                scope.dispatchEvent(scope.startEvent);
            }
        };
    }

    //
    // event handlers - FSM: listen for events and reset state
    //

    static onMouseDown(scope: OrbitControls) {
        return function _onMouseDown(event) {
            if (scope.enabled === false) {
                return;
            }

            // Prevent the browser start scrolling.

            event.preventDefault();

            // Manually set the focus since calling preventDefault above
            // prevents the browser start setting it automatically.

            scope.domElement.focus ? scope.domElement.focus() : window.focus();

            switch (event.button) {
                case scope.mouseButtons.LEFT:
                    if (event.ctrlKey || event.metaKey || event.shiftKey) {
                        if (scope.enablePan === false) {
                            return;
                        }

                        scope.handleMouseDownPan(event);

                        scope.state = OrbitControls.STATE.PAN;
                    } else {
                        if (scope.enableRotate === false) {
                            return;
                        }

                        scope.handleMouseDownRotate(event);

                        scope.state = OrbitControls.STATE.ROTATE;
                    }

                    break;

                case scope.mouseButtons.MIDDLE:
                    if (scope.enableZoom === false) {
                        return;
                    }

                    scope.handleMouseDownDolly(event);

                    scope.state = OrbitControls.STATE.DOLLY;

                    break;

                case scope.mouseButtons.RIGHT:
                    if (scope.enablePan === false) {
                        return;
                    }

                    scope.handleMouseDownPan(event);

                    scope.state = OrbitControls.STATE.PAN;

                    break;
            }

            if (scope.state !== OrbitControls.STATE.NONE) {
                document.addEventListener('mousemove', scope._onMouseMove, false);
                document.addEventListener('mouseup', scope._onMouseUp, false);

                scope.dispatchEvent(scope.startEvent);
            }
        };
    }

    static onMouseMove(scope: OrbitControls) {
        return function _onMouseMove(event) {
            if (scope.enabled === false) {
                return;
            }

            event.preventDefault();

            switch (scope.state) {
                case OrbitControls.STATE.ROTATE:
                    if (scope.enableRotate === false) {
                        return;
                    }

                    scope.handleMouseMoveRotate(event);

                    break;

                case OrbitControls.STATE.DOLLY:
                    if (scope.enableZoom === false) {
                        return;
                    }

                    scope.handleMouseMoveDolly(event);

                    break;

                case OrbitControls.STATE.PAN:
                    if (scope.enablePan === false) {
                        return;
                    }

                    scope.handleMouseMovePan(event);

                    break;
            }
        };
    }

    static onMouseUp(scope: OrbitControls) {
        return function _onMouseUp(event) {
            if (scope.enabled === false) {
                return;
            }

            scope.handleMouseUp(event);

            document.removeEventListener('mousemove', scope._onMouseMove, false);
            document.removeEventListener('mouseup', scope._onMouseUp, false);

            scope.dispatchEvent(scope.endEvent);

            scope.state = OrbitControls.STATE.NONE;
        };
    }

    static onMouseWheel(scope: OrbitControls) {
        return function _onMouseWheel(event) {
            if (
                scope.enabled === false ||
                scope.enableZoom === false ||
                (scope.state !== OrbitControls.STATE.NONE && scope.state !== OrbitControls.STATE.ROTATE)
            ) {
                return;
            }

            event.preventDefault();
            event.stopPropagation();

            scope.dispatchEvent(scope.startEvent);

            scope.handleMouseWheel(event);

            scope.dispatchEvent(scope.endEvent);
        };
    }

    static onKeyDown(scope: OrbitControls) {
        return function _onKeyDown(event) {
            if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) {
                return;
            }

            scope.handleKeyDown(event);
        };
    }

    static onTouchMove(scope: OrbitControls) {
        return function _onTouchMove(event) {
            if (scope.enabled === false) {
                return;
            }

            event.preventDefault();
            event.stopPropagation();

            switch (event.touches.length) {
                case 1: // one-fingered touch: rotate
                    if (scope.enableRotate === false) {
                        return;
                    }
                    if (scope.state !== OrbitControls.STATE.TOUCH_ROTATE) {
                        return;
                    } // is this needed?

                    scope.handleTouchMoveRotate(event);

                    break;

                case 2: // two-fingered touch: dolly-pan
                    if (scope.enableZoom === false && scope.enablePan === false) {
                        return;
                    }
                    if (scope.state !== OrbitControls.STATE.TOUCH_DOLLY_PAN) {
                        return;
                    } // is this needed?

                    scope.handleTouchMoveDollyPan(event);

                    break;

                default:
                    scope.state = OrbitControls.STATE.NONE;
            }
        };
    }

    static onTouchEnd(scope: OrbitControls) {
        return function _onTouchEnd(event) {
            if (scope.enabled === false) {
                return;
            }

            // this.handleTouchEnd(event);

            scope.dispatchEvent(scope.endEvent);

            scope.state = OrbitControls.STATE.NONE;
        };
    }

    static onContextMenu(scope: OrbitControls) {
        return function _onContextMenu(event) {
            if (scope.enabled === false) {
                return;
            }

            event.preventDefault();
        };
    }

    handleKeyDown(event) {
        // console.log( 'handleKeyDown' );

        let needsUpdate = false;

        switch (event.keyCode) {
            case this.keys.UP:
                this.pan(0, this.keyPanSpeed);
                needsUpdate = true;
                break;

            case this.keys.BOTTOM:
                this.pan(0, -this.keyPanSpeed);
                needsUpdate = true;
                break;

            case this.keys.LEFT:
                this.pan(this.keyPanSpeed, 0);
                needsUpdate = true;
                break;

            case this.keys.RIGHT:
                this.pan(-this.keyPanSpeed, 0);
                needsUpdate = true;
                break;
        }

        if (needsUpdate) {
            // prevent the browser start scrolling on cursor keys
            event.preventDefault();

            this.update();
        }
    }
    // this method is exposed, but perhaps it would be better if we can make it private...
    update() {
        const position = this.object.position;

        this._updateOffset.copy(position).sub(this.target);

        // rotate offset end "y-axis-is-up" space
        this._updateOffset.applyQuaternion(this._updateQuat);

        // angle start z-axis around y-axis
        this.spherical.setFromVector3(this._updateOffset);

        if (this.autoRotate && this.state === OrbitControls.STATE.NONE) {
            this.rotateLeft(this.getAutoRotationAngle());
        }

        this.spherical.theta += this.sphericalDelta.theta;
        this.spherical.phi += this.sphericalDelta.phi;

        // restrict theta end be between desired limits
        this.spherical.theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, this.spherical.theta));

        // restrict phi end be between desired limits
        this.spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this.spherical.phi));

        this.spherical.makeSafe();
        this.spherical.radius *= this.scale;

        // restrict radius end be between desired limits
        this.spherical.radius = Math.max(this.minDistance, Math.min(this.maxDistance, this.spherical.radius));

        // move target end panned location
        this.target.add(this.panOffset);

        this._updateOffset.setFromSpherical(this.spherical);

        // rotate offset back end "camera-up-vector-is-up" space
        this._updateOffset.applyQuaternion(this._updateQuatInverse);

        position.copy(this.target).add(this._updateOffset);

        this.object.lookAt(this.target);

        if (this.enableDamping === true) {
            this.sphericalDelta.theta *= 1 - this.dampingFactor;
            this.sphericalDelta.phi *= 1 - this.dampingFactor;

            this.panOffset.multiplyScalar(1 - this.dampingFactor);
        } else {
            this.sphericalDelta.set(0, 0, 0);

            this.panOffset.set(0, 0, 0);
        }

        this.scale = 1;

        // update condition is:
        // min(camera displacement, camera rotation in radians)^2 > EPS
        // using small-angle approximation cos(x/2) = 1 - x^2 / 8

        if (
            this.zoomChanged ||
            this._updateLastPosition.distanceToSquared(this.object.position) > this.EPS ||
            8 * (1 - this._updateLastQuaternion.dot(this.object.quaternion)) > this.EPS
        ) {
            this.dispatchEvent(this.changeEvent);

            this._updateLastPosition.copy(this.object.position);
            this._updateLastQuaternion.copy(this.object.quaternion);
            this.zoomChanged = false;

            return true;
        }
        return false;
    }

    dispose() {
        this.domElement.removeEventListener('contextmenu', this._onContextMenu, false);
        this.domElement.removeEventListener('mousedown', this._onMouseDown, false);
        this.domElement.removeEventListener('wheel', this._onMouseWheel, false);

        this.domElement.removeEventListener('touchstart', this._onTouchStart, false);
        this.domElement.removeEventListener('touchend', this._onTouchEnd, false);
        this.domElement.removeEventListener('touchmove', this._onTouchMove, false);

        document.removeEventListener('mousemove', this._onMouseMove, false);
        document.removeEventListener('mouseup', this._onMouseUp, false);

        window.removeEventListener('keydown', this._onKeyDown, false);
        // this.dispatchEvent( { type: 'dispose' } ); // should this be added here?
    }

    getPolarAngle() {
        return this.spherical.phi;
    }

    getAzimuthalAngle() {
        return this.spherical.theta;
    }

    saveState() {
        this.target0.copy(this.target);
        this.position0.copy(this.object.position);
        this.zoom0 = this.object.zoom;
    }

    reset() {
        this.target.copy(this.target0);
        this.object.position.copy(this.position0);
        this.object.zoom = this.zoom0;

        this.object.updateProjectionMatrix();
        this.dispatchEvent(this.changeEvent);

        this.update();

        this.state = OrbitControls.STATE.NONE;
    }

    getAutoRotationAngle() {
        return ((2 * Math.PI) / 60 / 60) * this.autoRotateSpeed;
    }

    getZoomScale() {
        return Math.pow(0.95, this.zoomSpeed);
    }

    rotateLeft(angle) {
        this.sphericalDelta.theta -= angle;
    }

    rotateUp(angle) {
        this.sphericalDelta.phi -= angle;
    }

    panLeft(distance, objectMatrix) {
        this._panLeftV.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
        this._panLeftV.multiplyScalar(-distance);
        this.panOffset.add(this._panLeftV);
    }

    panUp(distance, objectMatrix) {
        if (this.screenSpacePanning === true) {
            this._panUpV.setFromMatrixColumn(objectMatrix, 1);
        } else {
            this._panUpV.setFromMatrixColumn(objectMatrix, 0);
            this._panUpV.crossVectors(this.object.up, this._panUpV);
        }
        this._panUpV.multiplyScalar(distance);

        this.panOffset.add(this._panUpV);
    }
    // deltaX and deltaY are in pixels; right and down are positive
    pan(deltaX, deltaY) {
        const element = /*this.domElement === document ? this.domElement.body : */ this.domElement;

        if (this.object instanceof PerspectiveCamera) {
            // perspective
            const position = this.object.position;
            this._panOffset.copy(position).sub(this.target);
            let targetDistance = this._panOffset.length();

            // half of the fov is center end top of screen
            targetDistance *= Math.tan(((this.object.fov / 2) * Math.PI) / 180.0);

            // we use only clientHeight here so aspect ratio does not distort speed
            this.panLeft((2 * deltaX * targetDistance) / element.clientHeight, this.object.matrix);
            this.panUp((2 * deltaY * targetDistance) / element.clientHeight, this.object.matrix);
        } else if (this.object instanceof OrthographicCamera) {
            // orthographic
            this.panLeft(
                (deltaX * (this.object.right - this.object.left)) / this.object.zoom / element.clientWidth,
                this.object.matrix
            );
            this.panUp(
                (deltaY * (this.object.top - this.object.bottom)) / this.object.zoom / element.clientHeight,
                this.object.matrix
            );
        } else {
            // camera neither orthographic nor perspective
            console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
            this.enablePan = false;
        }
    }

    dollyIn(dollyScale) {
        if (this.object instanceof PerspectiveCamera) {
            this.scale /= dollyScale;
        } else if (this.object instanceof OrthographicCamera) {
            this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom * dollyScale));
            this.object.updateProjectionMatrix();
            this.zoomChanged = true;
        } else {
            console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
            this.enableZoom = false;
        }
    }

    dollyOut(dollyScale) {
        if (this.object instanceof PerspectiveCamera) {
            this.scale *= dollyScale;
        } else if (this.object instanceof OrthographicCamera) {
            this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / dollyScale));
            this.object.updateProjectionMatrix();
            this.zoomChanged = true;
        } else {
            console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
            this.enableZoom = false;
        }
    }

    //
    // event callbacks - update the object state
    //

    handleMouseDownRotate(event) {
        // console.log( 'handleMouseDownRotate' );

        this.rotateStart.set(event.clientX, event.clientY);
    }

    handleMouseDownDolly(event) {
        // console.log( 'handleMouseDownDolly' );

        this.dollyStart.set(event.clientX, event.clientY);
    }

    handleMouseDownPan(event) {
        // console.log( 'handleMouseDownPan' );

        this.panStart.set(event.clientX, event.clientY);
    }

    handleMouseMoveRotate(event) {
        // console.log( 'handleMouseMoveRotate' );

        this.rotateEnd.set(event.clientX, event.clientY);

        this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart).multiplyScalar(this.rotateSpeed);

        const element = /*this.domElement === document ? this.domElement.body :*/ this.domElement;

        this.rotateLeft((2 * Math.PI * this.rotateDelta.x) / element.clientHeight); // yes, height

        this.rotateUp((2 * Math.PI * this.rotateDelta.y) / element.clientHeight);

        this.rotateStart.copy(this.rotateEnd);

        this.update();
    }

    handleMouseMoveDolly(event) {
        // console.log( 'handleMouseMoveDolly' );

        this.dollyEnd.set(event.clientX, event.clientY);

        this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);

        if (this.dollyDelta.y > 0) {
            this.dollyIn(this.getZoomScale());
        } else if (this.dollyDelta.y < 0) {
            this.dollyOut(this.getZoomScale());
        }

        this.dollyStart.copy(this.dollyEnd);

        this.update();
    }

    handleMouseMovePan(event) {
        // console.log( 'handleMouseMovePan' );

        this.panEnd.set(event.clientX, event.clientY);

        this.panDelta.subVectors(this.panEnd, this.panStart).multiplyScalar(this.panSpeed);

        this.pan(this.panDelta.x, this.panDelta.y);

        this.panStart.copy(this.panEnd);

        this.update();
    }

    handleMouseUp(event) {
        // console.log( 'handleMouseUp' );
    }

    handleMouseWheel(event) {
        // console.log( 'handleMouseWheel' );

        if (event.deltaY < 0) {
            this.dollyOut(this.getZoomScale());
        } else if (event.deltaY > 0) {
            this.dollyIn(this.getZoomScale());
        }

        this.update();
    }

    handleTouchStartRotate(event) {
        // console.log( 'handleTouchStartRotate' );

        this.rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
    }

    handleTouchStartDollyPan(event) {
        // console.log( 'handleTouchStartDollyPan' );

        if (this.enableZoom) {
            const dx = event.touches[0].pageX - event.touches[1].pageX;
            const dy = event.touches[0].pageY - event.touches[1].pageY;

            const distance = Math.sqrt(dx * dx + dy * dy);

            this.dollyStart.set(0, distance);
        }

        if (this.enablePan) {
            const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
            const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);

            this.panStart.set(x, y);
        }
    }

    handleTouchMoveRotate(event) {
        // console.log( 'handleTouchMoveRotate' );

        this.rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);

        this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart).multiplyScalar(this.rotateSpeed);

        const element = /*this.domElement === document ? this.domElement.body :*/ this.domElement;

        this.rotateLeft((2 * Math.PI * this.rotateDelta.x) / element.clientHeight); // yes, height

        this.rotateUp((2 * Math.PI * this.rotateDelta.y) / element.clientHeight);

        this.rotateStart.copy(this.rotateEnd);

        this.update();
    }

    handleTouchMoveDollyPan(event) {
        // console.log( 'handleTouchMoveDollyPan' );

        if (this.enableZoom) {
            const dx = event.touches[0].pageX - event.touches[1].pageX;
            const dy = event.touches[0].pageY - event.touches[1].pageY;

            const distance = Math.sqrt(dx * dx + dy * dy);

            this.dollyEnd.set(0, distance);

            this.dollyDelta.set(0, Math.pow(this.dollyEnd.y / this.dollyStart.y, this.zoomSpeed));

            this.dollyIn(this.dollyDelta.y);

            this.dollyStart.copy(this.dollyEnd);
        }

        if (this.enablePan) {
            const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
            const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);

            this.panEnd.set(x, y);

            this.panDelta.subVectors(this.panEnd, this.panStart).multiplyScalar(this.panSpeed);

            this.pan(this.panDelta.x, this.panDelta.y);

            this.panStart.copy(this.panEnd);
        }

        this.update();
    }
}