Showing 735 of 735 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
using System.Threading.Tasks;
using Strive.Core.Services.Permissions.Gateways;
using Strive.Core.Services.Synchronization;
namespace Strive.Core.Services.Permissions
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
using System.Threading.Tasks;
using Strive.Core.Services.Media.Gateways;
using Strive.Core.Services.Synchronization;
namespace Strive.Core.Services.Media
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function selectAvailableInputDevicesFactory
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export const selectAvailableInputDevicesFactory = () =>
createSelector(selectLocalDevices, selectEquipmentConnections, getSource, (devices, equipment, source) => {
const result = new Array<DeviceGroup>();
if (devices) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function DeviceSelector
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export default function DeviceSelector({ devices, defaultName, className, selectedDevice, onChange, label }: Props) {
const selectId = defaultName.toLowerCase() + '-select';
const classes = useStyles();
const dispatch = useDispatch();
const { t } = useTranslation();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ParticipantContextMenuTempPermissions
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export default function ParticipantContextMenuTempPermissions({ participantId }: Props) {
const { t } = useTranslation();
const tempPermissions = useSelector((state: RootState) => selectParticipantTempPermissions(state, participantId));
const dispatch = useDispatch();
const classes = useStyles();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
<IconButton
onClick={handleChange(width)}
className={clsx(classes.strokeButton, value === width && classes.strokeButtonSelected)}
title={`${width}px`}
>
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<IconButton
onClick={handleChange(size)}
className={clsx(classes.strokeButton, value === size && classes.strokeButtonSelected)}
title={`${size}px`}
>
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
return (
<MenuItem id="scene-management-actions-poll" onClick={handleOpen}>
<PollIcon fontSize="small" style={{ marginRight: 16 }} />
{t('conference.scenes.poll.label')}
</MenuItem>
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
return (
<MenuItem id="scene-management-actions-whiteboard" onClick={handleOpen}>
<Draw fontSize="small" style={{ marginRight: 16 }} />
{t('conference.whiteboard.whiteboard')}
</MenuItem>
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function registerValidSW
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function registerValidSW(swUrl: string, config?: Config) {
navigator.serviceWorker
.register(swUrl)
.then(registration => {
registration.onupdatefound = () => {
Function handleKeyPress
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
const handleKeyPress = (key: string, ctrl: boolean, shift: boolean) => {
if (readOnly) return;
if (key === 'z' && ctrl && !shift) {
if (canUndo) onUndo();
Function createReceiveTransport
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
public async createReceiveTransport(): Promise<Transport> {
this.pendingConsumers = [];
const transportOptions = await this.client.createTransport({ producing: false, consuming: true });
Function wrapControl
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function wrapControl(
source: ProducerSource,
device: AnyInputDevice | undefined,
local: UseMediaState,
equipment: Record<string, EquipmentConnection> | undefined,
Method ApplyScene
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
private async Task ApplyScene(string conferenceId, string roomId, ActiveScene scene, SceneState currentState)
{
var sceneState = await CreateNewSceneState(conferenceId, roomId, scene, currentState);
await _sceneRepository.SetSceneState(conferenceId, roomId, sceneState);
Method HandleInternal
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
private async Task<SuccessOrError<Unit>> HandleInternal(PatchConferenceRequest request,
CancellationToken cancellationToken)
{
var (conferenceId, patch) = request;
Method TalkingStick_Moderated_Return_RemovePresenter
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
[Fact]
public async Task TalkingStick_Moderated_Return_RemovePresenter()
{
// arrange
var (conn, conference) = await ConnectToOpenedConference();
Function executeCommand
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
const executeCommand = async () => {
try {
switch (command.action) {
case 'enable':
await control.enable();
Function mapStats
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
const mapStats = (report: RTCStatsReport): StatsRow[] => {
const stats = Array.from(report);
return [
...stats
.filter(([, value]) => value.type === 'transport')
Function RoomsList
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function RoomsList() {
const classes = useStyles();
const rooms = useSelector(selectRoomViewModels);
const participants = useSelector(selectParticipants);
Function App
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function App() {
return (
<MuiPickersUtilsProvider utils={LuxonUtils}>
<ThemeProvider theme={theme}>
<MaterialUiToaster />