Anapher/Strive

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Showing 735 of 735 total issues

Similar blocks of code found in 3 locations. Consider refactoring.
Open

            mock.Setup(x => x.BuildStack(It.IsAny<T>(), It.IsAny<SceneBuilderContext>(), It.IsAny<SceneStackFunc>()))
                .ReturnsAsync(new IScene[] {scene});
src/Libs/JsonPatchGenerator.Tests/Handlers/TypeHandlerTestBase.cs on lines 29..30
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Scenes/UseCases/UpdateScenesUseCaseTests.cs on lines 203..205

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            await conn.SyncObjects.AssertSyncObject(SynchronizedScene.SyncObjId(RoomOptions.DEFAULT_ROOM_ID),
                (SynchronizedScene syncObj) =>
                    Assert.DoesNotContain(syncObj.AvailableScenes, x => x is BreakoutRoomScene));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 213..215

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

            badSceneProvider
                .Setup(x => x.BuildStack(It.IsAny<TestScene>(), It.IsAny<SceneBuilderContext>(),
                    It.IsAny<SceneStackFunc>())).ReturnsAsync(new IScene[] {new TestScene(), GridScene.Instance});
src/Libs/JsonPatchGenerator.Tests/Handlers/TypeHandlerTestBase.cs on lines 29..30
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Scenes/UseCases/UpdateScenesUseCaseTests.cs on lines 41..42

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            await conn.SyncObjects.AssertSyncObject<SynchronizedScene>(
                SynchronizedScene.SyncObjId(RoomOptions.DEFAULT_ROOM_ID),
                syncObj => Assert.Contains(syncObj.AvailableScenes, x => x is BreakoutRoomScene));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 206..208

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            await conn.SyncObjects.AssertSyncObject<SynchronizedScene>(
                SynchronizedScene.SyncObjId(RoomOptions.DEFAULT_ROOM_ID),
                syncObj => Assert.Contains(syncObj.AvailableScenes, x => x is BreakoutRoomScene));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 191..193

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

            mock.Setup(x => x.CreatePatch(It.IsAny<JToken>(), It.IsAny<JToken>(), It.IsAny<JsonPatchPath>()))
                .Callback((JToken original, JToken modified, JsonPatchPath path) =>
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Scenes/UseCases/UpdateScenesUseCaseTests.cs on lines 41..42
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Scenes/UseCases/UpdateScenesUseCaseTests.cs on lines 203..205

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            var result = await conn.Hub.InvokeAsync<SuccessOrError<WhiteboardUpdatedResponse>>(
                nameof(CoreHub.WhiteboardPushAction),
                new WhiteboardPushActionDto(whiteboardId, new AddCanvasPushAction(addedObj)));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/WhiteboardTests.cs on lines 223..225

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public class ParticipantLeftNotificationHandler : INotificationHandler<ParticipantLeftNotification>
    {
        private readonly ISfuNotifier _sfuNotifier;

        public ParticipantLeftNotificationHandler(ISfuNotifier sfuNotifier)
src/Services/ConferenceManagement/Strive.Core/Services/Equipment/NotificationHandlers/ParticipantLeftNotificationHandler.cs on lines 9..22

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public class ParticipantLeftNotificationHandler : INotificationHandler<ParticipantLeftNotification>
    {
        private readonly IEquipmentConnectionRepository _repository;

        public ParticipantLeftNotificationHandler(IEquipmentConnectionRepository repository)
src/Services/ConferenceManagement/Strive/Messaging/SFU/NotificationHandlers/ParticipantLeftNotificationHandler.cs on lines 8..21

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            var result = await conn.Hub.InvokeAsync<SuccessOrError<Unit>>(nameof(CoreHub.WhiteboardUpdateSettings),
                new WhiteboardUpdateSettingsDto(whiteboardId, new WhiteboardSettings(true)));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 249..250

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            var result = await connection.Hub.InvokeAsync<SuccessOrError<Unit>>(nameof(CoreHub.SubmitPollAnswer),
                new SubmitPollAnswerDto(pollId, new SingleChoiceAnswer("A")));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/WhiteboardTests.cs on lines 181..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

            AssertSuccess(await conn.Hub.InvokeAsync<SuccessOrError<Unit>>(nameof(CoreHub.OpenBreakoutRooms),
                new OpenBreakoutRoomsDto(5, null, null, null)));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 187..188
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 225..226

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            _repo.Setup(x => x.SetConnection(_testParticipant, It.IsAny<EquipmentConnection>()))
                .Callback((Participant _, EquipmentConnection conn) => addedConnection = conn);
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Equipment/UseCases/InitializeEquipmentUseCaseTests.cs on lines 51..52

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            _repo.Setup(x => x.SetConnection(_testParticipant, It.IsAny<EquipmentConnection>()))
                .Callback((Participant _, EquipmentConnection conn) => addedConnection = conn);
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Equipment/UseCases/UpdateStatusUseCaseTests.cs on lines 56..57

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

            AssertSuccess(await conn.Hub.InvokeAsync<SuccessOrError<Unit>>(nameof(CoreHub.OpenBreakoutRooms),
                new OpenBreakoutRoomsDto(5, null, null, null)));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 187..188
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 203..204

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

            AssertSuccess(await conn.Hub.InvokeAsync<SuccessOrError<Unit>>(nameof(CoreHub.OpenBreakoutRooms),
                new OpenBreakoutRoomsDto(5, null, null, null)));
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 203..204
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/SceneTests.cs on lines 225..226

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            _roomRepo.Setup(x => x.CreateRoom(ConferenceId, It.IsAny<Room>()))
                .Callback((string _, Room room) => createdRoom = room);
src/Services/ConferenceManagement/Strive.Core.Tests/Services/BreakoutRooms/Internal/ApplyBreakoutRoomUseCaseTests.cs on lines 60..61

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            _repository.Setup(x => x.Set(ConferenceId, It.IsAny<BreakoutRoomInternalState>()))
                .Callback((string _, BreakoutRoomInternalState state) => _capturedState = state);
src/Services/ConferenceManagement/Strive.Core.Tests/Services/Rooms/UseCases/CreateRoomsUseCaseTests.cs on lines 50..51

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 7 locations. Consider refactoring.
Open

            var createDto = new CreatePollDto(new SingleChoiceInstruction(new[] {"A", "B"}),
                new PollConfig("A or B?", true, false), new PollState(true, false), null);
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 92..93
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 119..120
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 147..148
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 174..175
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 200..201
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 243..244

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 61.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 7 locations. Consider refactoring.
Open

            var createDto = new CreatePollDto(new SingleChoiceInstruction(new[] {"A", "B"}),
                new PollConfig("A or B?", true, false), new PollState(true, false), null);
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 92..93
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 119..120
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 147..148
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 174..175
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 216..217
src/Services/ConferenceManagement/Strive.IntegrationTests/Services/PollTests.cs on lines 243..244

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 61.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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