File whiteboard-controller.ts
has 305 lines of code (exceeds 250 allowed). Consider refactoring. Open
import { fabric } from 'fabric';
import { IEvent } from 'fabric/fabric-impl';
import jsonPatch from 'fast-json-patch';
import _ from 'lodash';
import {
WhiteboardController
has 26 functions (exceeds 20 allowed). Consider refactoring. Open
export default class WhiteboardController {
private fc: fabric.Canvas;
private tool: WhiteboardTool;
private options: WhiteboardToolOptions;
private unsubscribeTool: (() => void) | undefined;
Function updateCanvas
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
public updateCanvas(canvas: WhiteboardCanvas) {
canvas = this.pathCache.preprocess(canvas); // paths must be unpacked from point array to svg paths
const newVersion = _.maxBy(canvas.objects, (x) => x.version)?.version ?? 0;
if (!this.currentVersion) {
Function updateCanvas
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public updateCanvas(canvas: WhiteboardCanvas) {
canvas = this.pathCache.preprocess(canvas); // paths must be unpacked from point array to svg paths
const newVersion = _.maxBy(canvas.objects, (x) => x.version)?.version ?? 0;
if (!this.currentVersion) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onObjectRemoved
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private onObjectRemoved(e: IEvent) {
if (!e.target) return;
const deletionId = (e.target as any).deletionId;
if (deletionId) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onLiveUpdateReceived
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private onLiveUpdateReceived(update: WhiteboardLiveUpdateDto) {
if (!this.currentCanvas) return;
if (update.action.type === 'end') {
this.removeLiveUpdate(update.participantId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"