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AndyObtiva/glimmer-dsl-libui
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Fix issue with getting error "superclass mismatch for class Array" when `concurrent-ruby` is included in a desktop applications as it is required to load `concurrent-ruby` before `glimmer`, so now `glimmer-dsl-libui` will attempt loading `concurrent-ruby` if available or default to old behavior otherwise. #1188
Andy Maleh authored
1ecf1713
complete
00:00:24
Update README.md #1187
Andy Maleh authored
1786cd00
complete
00:00:17
Update README.md #1186
Andy Maleh authored
e6167b28
complete
00:00:19
Document Ruby Go application #1185
Andy Maleh authored
0b8793c4
complete
00:00:18
Document Ruby Go application #1184
Andy Maleh authored
d4153c20
complete
00:00:18
Update Custom Control Component Slot documentation #1183
Andy Maleh authored
7235cc56
complete
00:00:17
Component Slots (containers that could accept content within different parts of a Custom Component) #1182
Andy Maleh authored
013b518a
complete
00:00:25
Component Slots (containers that could accept content within different parts of a Custom Component) #1181
Andy Maleh authored
47dff496
complete
00:00:24
Component Slots (containers that could accept content within different parts of a Custom Component) #1180
Andy Maleh authored
50e30498
complete
00:00:23
Component Slots (containers that could accept content within different parts of a Custom Component) #1179
Andy Maleh authored
e29bfa6b
complete
00:00:26
Component Slots (containers that could accept content within different parts of a Custom Component) #1178
Andy Maleh authored
9bc58a34
complete
00:00:20
Component Slots (containers that could accept content within different parts of a Custom Component) #1177
Andy Maleh authored
58e3b6a6
complete
00:00:22
Component Slots (containers that could accept content within different parts of a Custom Component) #1176
Andy Maleh authored
a548b8f5
complete
00:00:19
Component Slots (containers that could accept content within different parts of a Custom Component) #1175
Andy Maleh authored
a3e80e84
complete
00:00:19
Fix issue with not being able to add content to the body root of a custom control by opening a block when invoking the custom control keyword #1174
Andy Maleh authored
8440239b
complete
00:00:17
Support Content Data-Binding to multiple model attributes via `computed_by` option (e.g. `content(@game, :scale, computed_by: [:width, :height])` or `content(@game, computed_by: [:scale, :width, :height])` will rebuild content on changes to `:scale`, `:width`, or `:height`) #1173
Andy Maleh authored
8d8d1370
complete
00:00:19
Support content data-binding of multiple attributes via `computed_by` option (e.g. `content(@game, :scale, computed_by: [:width, :height])` or `content(@game, computed_by: [:scale, :width, :height])` will rebuild content on changes to `:scale`, `:width`, or `:height`) #1172
Andy Maleh authored
66424daf
complete
00:00:21
Support content data-binding of multiple attributes via `computed_by` option (e.g. `content(@game, :scale, computed_by: [:width, :height])` or `content(@game, computed_by: [:scale, :width, :height])` will rebuild content on changes to `:scale`, `:width`, or `:height`) #1171
Andy Maleh authored
c5ab879f
complete
00:00:20