Showing 235 of 401 total issues
Class TableProxy
has 37 methods (exceeds 20 allowed). Consider refactoring. Open
class TableProxy < Glimmer::SWT::WidgetProxy
include Glimmer
module TableListenerEvent
def table_item
Method constant
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
def constant(symbol)
return symbol unless symbol.is_a?(Symbol) || symbol.is_a?(String)
symbol_string, negative = extract_symbol_string_negativity(symbol)
swt_constant_symbol = symbol_string.downcase == symbol_string ? symbol_string.upcase.to_sym : symbol_string.to_sym
bit_value = constant_source_class.const_get(swt_constant_symbol)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Game
has 34 methods (exceeds 20 allowed). Consider refactoring. Open
class Game
PLAYFIELD_WIDTH = 10
PLAYFIELD_HEIGHT = 20
PREVIEW_PLAYFIELD_WIDTH = 4
PREVIEW_PLAYFIELD_HEIGHT = 2
Method update_table_item_properties_from_model
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def update_table_item_properties_from_model(table_item, row_index, column_index, model, model_attribute)
Glimmer::SWT::DisplayProxy.instance.sync_exec do
old_table_item_values = @last_model_collection_attribute_values &&
@last_model_collection_attribute_values[row_index] &&
model_attribute_values_for_index(@last_model_collection_attribute_values[row_index], column_index)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method calculate_args!
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def calculate_args!
return @args if parent.is_a?(Drawable) && !default_x? && !default_y? && !default_width? && !default_height? && !max_width? && !max_height?
calculated_args_dependencies = [
x,
y,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File mandelbrot_fractal.rb
has 333 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer-dsl-swt'
require 'complex'
require 'concurrent/executor/fixed_thread_pool'
require 'concurrent/utility/processor_counter'
require 'concurrent/array'
Method sort_by_column!
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def sort_by_column!(table_column_proxy=nil)
index = nil
auto_exec do
index = swt_widget.columns.to_a.index(table_column_proxy.swt_widget) unless table_column_proxy.nil?
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reset_logger!
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def reset_logger!
if logger_type == :logger
reset_logger_without_glimmer_dsl_swt!
else
require 'logging'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paint_pixel_by_pixel
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def paint_pixel_by_pixel(width = nil, height = nil, &each_pixel_color)
if @image_double_buffered
work = lambda do |paint_event|
width ||= swt_drawable.bounds.width
height ||= swt_drawable.bounds.height
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*args, &content)
@args = args
@parent_proxy = nil
if @args.first.is_a?(WidgetProxy)
@parent_proxy = @args.shift
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sort!
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def sort!(internal_sort: false)
return unless sort_property && (sort_type || sort_block || sort_by_block)
if sort_strategy
sort_strategy.call
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_custom_attribute_mapping
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_custom_attribute_mapping
# TODO scope per widget class type just like other mappings
@swt_widget_custom_attribute_mapping ||= {
'drag_source' => {
getter: {name: 'getShell', invoker: lambda { |widget, args|
Class Animation
has 30 methods (exceeds 20 allowed). Consider refactoring. Open
class Animation
include Properties
include Glimmer::DataBinding::ObservableModel
class << self
Method enemy_attack!
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def enemy_attack!
begin
cell = nil
if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_frame
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def draw_frame(start_number)
if stopped? or
(start_number != @start_number) or
(frame_count_limited? && @frame_index == @frame_count) or
(cycle_limited? && @cycle_count_index == @cycle_count) or
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method config
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def config
project_name = File.basename(File.expand_path('.'))
if !File.exists?('config/warble.rb')
puts 'Generating JAR configuration (config/warble.rb) to use with Warbler...'
FileUtils.mkdir_p('config')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paint_self
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def paint_self(paint_event)
@painting = true
unless container?
calculate_paint_args!
@original_gc_properties = {} # this stores GC properties before making calls to updates TODO avoid using in pixel graphics
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File meta_sample.rb
has 307 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer-dsl-swt'
require 'fileutils'
require 'yaml'
require 'net/http'
File code_text.rb
has 306 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer/ui/custom_widget'
module Glimmer
module SWT
module Custom
Class Scaffold
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
class Scaffold
class << self
include FileUtils
VERSION = File.read(File.expand_path('../../../../VERSION', __FILE__)).strip