Showing 401 of 401 total issues
File shape.rb
has 1245 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer/swt/properties'
require 'glimmer/swt/swt_proxy'
require 'glimmer/swt/display_proxy'
require 'glimmer/swt/color_proxy'
require 'glimmer/swt/font_proxy'
File widget_proxy.rb
has 1044 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer/swt/widget_listener_proxy'
require 'glimmer/swt/color_proxy'
require 'glimmer/swt/font_proxy'
require 'glimmer/swt/swt_proxy'
require 'glimmer/swt/display_proxy'
Class Shape
has 121 methods (exceeds 20 allowed). Consider refactoring. Open
class Shape
include Properties
DropEvent = Struct.new(:doit, :x, :y, :dragged_shape, :dragged_shape_original_x, :dragged_shape_original_y, :dragging_x, :dragging_y, :drop_shapes, keyword_init: true)
File hello_canvas_data_binding.rb
has 770 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer-dsl-swt'
class HelloCanvasDataBinding
class PathShape
attr_accessor :foreground_red, :foreground_green, :foreground_blue, :line_width_value, :line_style_value
File scaffold.rb
has 617 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'fileutils'
require 'os'
require 'facets/string/titlecase'
# TODO refactor to nest under RakeTask namespace
Method code_text_widget
has a Cognitive Complexity of 68 (exceeds 5 allowed). Consider refactoring. Open
def code_text_widget
@styled_text_proxy = styled_text(@swt_style) {
# custom_widget_property_owner # TODO implement to route properties here without declaring method_missing
layout_data :fill, :fill, true, true if lines
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
class << self
def for(underscored_custom_shape_name)
unless flyweight_custom_shape_classes.keys.include?(underscored_custom_shape_name)
begin
extracted_namespaces = underscored_custom_shape_name.
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 301.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
class << self
def for(underscored_custom_widget_name)
unless flyweight_custom_widget_classes.keys.include?(underscored_custom_widget_name)
begin
extracted_namespaces = underscored_custom_widget_name.
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 301.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method apply_property_arg_conversions
has a Cognitive Complexity of 60 (exceeds 5 allowed). Consider refactoring. Open
def apply_property_arg_conversions(property, args)
method_name = attribute_setter(property)
args = args.dup
the_java_method = org.eclipse.swt.graphics.GC.java_class.declared_instance_methods.detect {|m| m.name == method_name}
return args if the_java_method.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class WidgetProxy
has 62 methods (exceeds 20 allowed). Consider refactoring. Open
class WidgetProxy
include Packages
include ProxyProperties
include Custom::Drawable
File table_proxy.rb
has 537 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer/swt/widget_proxy'
module Glimmer
module SWT
class TableProxy < Glimmer::SWT::WidgetProxy
Method widget_property_listener_installers
has 221 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_property_listener_installers
@swt_widget_property_listener_installers ||= {
Java::OrgEclipseSwtWidgets::Control => {
:focus => lambda do |observer|
on_focus_gained { |focus_event|
Method edit_table_item
has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring. Open
def edit_table_item(table_item, column_index, before_write: nil, after_write: nil, after_cancel: nil, write_on_cancel: false)
return if table_item.nil?
model = table_item.data
property = column_properties[column_index]
cancel_edit!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method editors
has 185 lines of code (exceeds 25 allowed). Consider refactoring. Open
def editors
@editors ||= {
# ensure editor can work with string keys not just symbols (leave one string in for testing)
'text' => {
widget_value_property: :text,
Method set_attribute
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
def set_attribute(attribute_name, *args)
options = args.last if args.last.is_a?(Hash)
args.pop if !options.nil? && !options[:redraw].nil?
options ||= {}
perform_redraw = @perform_redraw
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method native
has a Cognitive Complexity of 40 (exceeds 5 allowed). Consider refactoring. Open
def native(native_type=nil, native_extra_args)
puts "Generating native executable with jpackage..."
java_version = `jruby -v`
if java_version.include?(JDK_VERSION)
puts "Java Version #{JDK_VERSION} Detected!"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File hello_tree.rb
has 414 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer-dsl-swt'
class HelloTree
EMPLOYEE_ATTRIBUTES = [
:first_name, :last_name, :position, :salary,
Method handle_observation_request
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
def handle_observation_request(observation_request, source_observation_request: nil, &block)
if observation_request.to_s == 'on_shape_disposed'
@on_shape_disposed_handlers ||= []
@on_shape_disposed_handlers << block
return ShapeListenerProxy.new(shape: self, drawable: drawable, shape_listener_block: block, observation_request: 'on_shape_disposed')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*args, swt_widget: nil)
auto_exec do
if swt_widget
@swt_widget = swt_widget
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method property_type_converters
has 137 lines of code (exceeds 25 allowed). Consider refactoring. Open
def property_type_converters
color_converter = lambda do |value|
if value.is_a?(Symbol) || value.is_a?(String)
ColorProxy.new(value).swt_color
elsif value.is_a?(RGB)