Showing 235 of 401 total issues
Class Tetromino
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
class Tetromino
ORIENTATIONS = [:north, :east, :south, :west]
LETTER_COLORS = {
I: :cyan,
Method custom_shell_file
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def custom_shell_file(custom_shell_name, namespace, shell_type, shell_options = {})
namespace_type = class_name(namespace) == class_name(current_dir_name) ? 'class' : 'module'
custom_shell_file_content = <<-MULTI_LINE_STRING
#{namespace_type} #{class_name(namespace)}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def initialize(keyword, *args, swt_dialog: nil)
DisplayProxy.instance.auto_exec do
dialog_class = self.class.dialog_class(keyword)
if swt_dialog
@swt_dialog = swt_dialog
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delegate_observation_request_to_radios
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def delegate_observation_request_to_radios(observation_request, &block)
if observation_request != 'on_widget_disposed'
radios.count.times do |index|
radio = radios[index]
label = labels[index]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method calculate_paint_args!
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def calculate_paint_args!
unless @calculated_paint_args
if @name == 'pixel'
@name = 'point'
# optimized performance calculation for pixel points
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setup_shape_painting
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def setup_shape_painting
# TODO consider performance optimization relating to order of shape rendering (affecting only further shapes not previous ones)
if @paint_listener_proxy.nil?
shape_painter = lambda do |paint_event|
shape_painting_work = lambda do |paint_event|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method apply_property_arg_conversions
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
def apply_property_arg_conversions(property, args)
method_name = attribute_setter(property)
args = args.dup
the_java_method = org.eclipse.swt.graphics.GC.java_class.declared_instance_methods.detect {|m| m.name == method_name}
return args if the_java_method.nil?
Method calculate_args!
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
def calculate_args!
return @args if parent.is_a?(Drawable) && !default_x? && !default_y? && !default_width? && !default_height? && !max_width? && !max_height?
calculated_args_dependencies = [
x,
y,
Method code_text_widget
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
def code_text_widget
@styled_text_proxy = styled_text(@swt_style) {
# custom_widget_property_owner # TODO implement to route properties here without declaring method_missing
layout_data :fill, :fill, true, true if lines
Class CodeText
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
class CodeText
include Glimmer::UI::CustomWidget
class << self
def languages
File custom_widget.rb
has 289 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer'
require 'glimmer/ui'
require 'glimmer/error'
require 'glimmer/swt/swt_proxy'
require 'glimmer/swt/display_proxy'
Method edit_tree_item
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def edit_tree_item(tree_item, before_write: nil, after_write: nil, after_cancel: nil)
return if tree_item.nil?
content {
@tree_editor_text_proxy = text {
focus true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method edit_table_item
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
def edit_table_item(table_item, column_index, before_write: nil, after_write: nil, after_cancel: nil, write_on_cancel: false)
return if table_item.nil?
model = table_item.data
property = column_properties[column_index]
cancel_edit!
Class Line
has 25 methods (exceeds 20 allowed). Consider refactoring. Open
class Line < Shape
include PathSegment
class << self
def include?(x1, y1, x2, y2, x, y)
Method print
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def print(gc=nil, job_name: nil)
if gc.is_a?(org.eclipse.swt.graphics.GC)
@swt_widget.print(gc)
else
image = Image.new(DisplayProxy.instance.swt_display, bounds)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method same_table_data?
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def same_table_data?(new_model_collection)
(["text"] + TABLE_ITEM_PROPERTIES).all? do |table_item_property|
table_cells = @table.swt_widget.items.map do |item|
model = item.get_data
@table.column_properties.each_with_index.map do |column_property, i|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Path
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class Path < Shape
include PathSegment # a path may behave as a path segment in another path
attr_reader :swt_path, :path_segments
attr_accessor :calculated_path_args
Method custom_shell_gem
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
def custom_shell_gem(custom_shell_name, namespace)
gem_name = "glimmer-cs-#{compact_name(custom_shell_name)}"
gem_summary = "#{human_name(custom_shell_name)} - Glimmer Custom Shell"
begin
custom_shell_keyword = dsl_widget_name(custom_shell_name)
Method apply_shape_arg_conversions!
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def apply_shape_arg_conversions!
if @args.size > 1 && (['polygon', 'polyline'].include?(@name))
@args[0] = @args.dup
@args[1..-1] = []
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method start
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def start
return if @start_number > 0 && started?
@start_number += 1
@start_time = Time.now
@duration = 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"