File widget_proxy.rb
has 598 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'yaml'
require 'glimmer/data_binding/tk/one_time_observer'
require 'glimmer/tk/widget'
require 'glimmer/tk/draggable_and_droppable'
Class WidgetProxy
has 52 methods (exceeds 20 allowed). Consider refactoring. Open
class WidgetProxy
class << self
def create(keyword, parent, args, &block)
widget_proxy_class(keyword).new(keyword, parent, args, &block)
end
Method handle_listener
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def handle_listener(listener_name, &listener)
listener_name = listener_name.to_s
# TODO return a listener registration object that has a deregister method
if listener_name == 'destroy'
# 'destroy' is a more reliable alternative listener binding to '<Destroy>'
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grid
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def grid(options = {})
@_visible = true
options = options.stringify_keys
options['rowspan'] = options.delete('row_span') if options.keys.include?('row_span')
options['columnspan'] = options.delete('column_span') if options.keys.include?('column_span')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_custom_attribute_mapping
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_custom_attribute_mapping
# TODO consider extracting to modules/subclasses
@widget_custom_attribute_mapping ||= {
::Tk::Tile::TButton => {
'image' => {
Method widget_attribute_listener_installers
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_attribute_listener_installers
# TODO consider extracting to modules/subclasses
@tk_widget_attribute_listener_installers ||= {
::Tk::Tile::TCheckbutton => {
'variable' => lambda do |observer|
Method set_attribute
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def set_attribute(attribute, *args)
begin
args = normalize_attribute_arguments(attribute, args)
widget_custom_attribute = widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][attribute.to_s]
if respond_to?(attribute_setter(attribute), super_only: true)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_attribute
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_attribute(attribute, *args)
begin
args = normalize_attribute_arguments(attribute, args)
widget_custom_attribute = widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][attribute.to_s]
if respond_to?(attribute_setter(attribute), super_only: true)
Method handle_listener
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_listener(listener_name, &listener)
listener_name = listener_name.to_s
# TODO return a listener registration object that has a deregister method
if listener_name == 'destroy'
# 'destroy' is a more reliable alternative listener binding to '<Destroy>'
Method font=
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def font=(value)
if (value.is_a?(Symbol) || value.is_a?(String)) && FONTS_PREDEFINED.include?(value.to_s.downcase)
@tk.font = "tk_#{value}_font".camelcase(:upper)
else
@tk.font = value.is_a?(TkFont) ? value : TkFont.new(value)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grid
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def grid(options = {})
@_visible = true
options = options.stringify_keys
options['rowspan'] = options.delete('row_span') if options.keys.include?('row_span')
options['columnspan'] = options.delete('column_span') if options.keys.include?('column_span')
Method get_attribute
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def get_attribute(attribute)
widget_custom_attribute = widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][attribute.to_s]
if respond_to?(attribute, super_only: true)
send(attribute)
elsif widget_custom_attribute
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method attribute_argument_normalizers
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def attribute_argument_normalizers
color_normalizer = lambda do |args|
if args.size > 1 || args.first.is_a?(Numeric)
rgb = args
rgb = rgb.map(&:to_s).map(&:to_i)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method method_missing
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def method_missing(method, *args, &block)
method = method.to_s
attribute_name = method.sub(/=$/, '')
args = normalize_attribute_arguments(attribute_name, args)
if args.empty? && block.nil? && ((widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][method]) || has_state?(method) || has_attributes_attribute?(method))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if args.empty? && block.nil? && ((widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][method]) || has_state?(method) || has_attributes_attribute?(method))
get_attribute(method)
elsif method.end_with?('=') && block.nil? && ((widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][method.sub(/=$/, '')]) || has_state?(method) || has_attributes_attribute?(method))
set_attribute(attribute_name, *args)
else
Consider simplifying this complex logical expression. Open
elsif method.end_with?('=') && block.nil? && ((widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][method.sub(/=$/, '')]) || has_state?(method) || has_attributes_attribute?(method))
set_attribute(attribute_name, *args)
else
tk.send(method, *args, &block)
Consider simplifying this complex logical expression. Open
elsif args.size == 1 &&
args.first.is_a?(String) &&
!args.first.start_with?('#') &&
(args.first.size == 3 || args.first.size == 6) &&
(args.first.chars.all? {|char| HEXADECIMAL_CHARACTERS.include?(char.downcase)})
Method image_argument
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def image_argument(args)
if args.first.is_a?(::TkPhotoImage)
args.first
else
image_args = {}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 4 locations. Consider refactoring. Open
::Tk::Tile::TEntry => {
'text' => {
getter: {name: 'text', invoker: lambda { |widget, args| @tk.textvariable&.value }},
setter: {name: 'text=', invoker: lambda { |widget, args| @tk.textvariable&.value = args.first }},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
::Tk::Tile::TSpinbox => {
'text' => {
getter: {name: 'text', invoker: lambda { |widget, args| @tk.textvariable&.value }},
setter: {name: 'text=', invoker: lambda { |widget, args| @tk.textvariable&.value = args.first }},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
::Tk::Tile::TCombobox => {
'text' => {
getter: {name: 'text', invoker: lambda { |widget, args| @tk.textvariable&.value }},
setter: {name: 'text=', invoker: lambda { |widget, args| @tk.textvariable&.value = args.first }},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
::Tk::Tile::TScale => {
'variable' => {
getter: {name: 'variable', invoker: lambda { |widget, args| @tk.variable&.value }},
setter: {name: 'variable=', invoker: lambda { |widget, args| @tk.variable&.value = args.first }},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76