AngellusMortis/game_server_manager

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gs_manager/servers/__init__.py

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import importlib
import inspect
import sys
from typing import List, Optional

from gs_manager.servers.base import (
    STATUS_FAILED,
    STATUS_PARTIAL_FAIL,
    STATUS_SUCCESS,
    BaseServer,
    EmptyServer,
)
from gs_manager.servers.generic import (
    JavaServer,
    RconServer,
    ScreenServer,
    SteamServer,
)
from gs_manager.servers.specific import (
    ArkServer,
    MinecraftServer,
)  # , StarboundServer <- server always crashes :(

__all__ = [
    "get_servers",
    "EmptyServer",
    "BaseServer",
    "ScreenServer",
    "JavaServer",
    "SteamServer",
    "RconServer",
    "ArkServer",
    "MinecraftServer",
    # "StarboundServer",
    "STATUS_FAILED",
    "STATUS_PARTIAL_FAIL",
    "STATUS_SUCCESS",
]


def get_servers() -> List[str]:
    server_classes = inspect.getmembers(
        sys.modules[__name__], predicate=inspect.isclass
    )
    types = []
    for server_name, server_klass in server_classes:
        if issubclass(server_klass, EmptyServer):
            types.append(server_klass.name)

    return types


def get_server_class(klass_name: str) -> Optional[EmptyServer]:
    module_path = "gs_manager.servers"

    if "." not in klass_name:
        server_classes = inspect.getmembers(
            sys.modules[__name__], predicate=inspect.isclass
        )
        for server_name, server_klass in server_classes:
            if (
                issubclass(server_klass, EmptyServer)
                and server_klass.name == klass_name
            ):
                return server_klass

    try:
        module_path, klass_name = klass_name.rsplit(".", 1)
        module = importlib.import_module(module_path)
        klass = getattr(module, klass_name)
    except (ValueError, ModuleNotFoundError, AttributeError):
        return None

    if not (inspect.isclass(klass) and issubclass(klass, EmptyServer)):
        return None

    return klass