Angelmaneuver/command-launcher

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src/includes/utils/multiStepInput.ts

Summary

Maintainability
C
1 day
Test Coverage
F
24%

Function showInputBox has 58 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    async showInputBox<P extends InputBoxParameters>(
        { title, step, totalSteps, value, prompt, validate, buttons, shouldResume }: P
    ): Promise<string | (P extends { buttons: (infer I)[]; } ? I : never)> {
        const disposable: Disposable[] = [];

Severity: Major
Found in src/includes/utils/multiStepInput.ts - About 2 hrs to fix

    Function showQuickPick has 39 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        async showQuickPick<T extends QuickPickItem, P extends QuickPickParameters<T>>(
            { title, step, totalSteps, items, activeItem, placeholder, buttons, shouldResume }: P
        ): Promise<T | (P extends { buttons: (infer I)[]; } ? I : never)> {
            const disposable: Disposable[] = [];
    
    
    Severity: Minor
    Found in src/includes/utils/multiStepInput.ts - About 1 hr to fix

      Function stepThrough has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          private async stepThrough(start: InputStep) {
              let step: InputStep | void = start;
      
              while (step) {
                  this.steps.push(step);
      Severity: Minor
      Found in src/includes/utils/multiStepInput.ts - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                              input.onDidHide(() => {(async () => {
                                  reject(
                                      shouldResume && (await shouldResume())
                                          ? InputFlowAction.resume
                                          : InputFlowAction.cancel
      Severity: Major
      Found in src/includes/utils/multiStepInput.ts and 1 other location - About 1 hr to fix
      src/includes/utils/multiStepInput.ts on lines 170..178

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                              input.onDidHide(
                                  () => { (async () => {
                                      reject(
                                          shouldResume && (await shouldResume())
                                              ? InputFlowAction.resume
      Severity: Major
      Found in src/includes/utils/multiStepInput.ts and 1 other location - About 1 hr to fix
      src/includes/utils/multiStepInput.ts on lines 101..107

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                              input.onDidTriggerButton((item) => {
                                  if (item === QuickInputButtons.Back) {
                                      reject(InputFlowAction.back);
                                  } else {
                                      // eslint-disable-next-line @typescript-eslint/no-explicit-any
      Severity: Major
      Found in src/includes/utils/multiStepInput.ts and 1 other location - About 1 hr to fix
      src/includes/utils/multiStepInput.ts on lines 139..146

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 58.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                              input.onDidTriggerButton((item) => {
                                  if (item === QuickInputButtons.Back) {
                                      reject(InputFlowAction.back);
                                  } else {
                                      // eslint-disable-next-line @typescript-eslint/no-explicit-any
      Severity: Major
      Found in src/includes/utils/multiStepInput.ts and 1 other location - About 1 hr to fix
      src/includes/utils/multiStepInput.ts on lines 92..99

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 58.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          async showQuickPick<T extends QuickPickItem, P extends QuickPickParameters<T>>(
              { title, step, totalSteps, items, activeItem, placeholder, buttons, shouldResume }: P
          ): Promise<T | (P extends { buttons: (infer I)[]; } ? I : never)> {
              const disposable: Disposable[] = [];
      
      
      Severity: Minor
      Found in src/includes/utils/multiStepInput.ts and 1 other location - About 40 mins to fix
      src/includes/utils/multiStepInput.ts on lines 120..189

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          async showInputBox<P extends InputBoxParameters>(
              { title, step, totalSteps, value, prompt, validate, buttons, shouldResume }: P
          ): Promise<string | (P extends { buttons: (infer I)[]; } ? I : never)> {
              const disposable: Disposable[] = [];
      
      
      Severity: Minor
      Found in src/includes/utils/multiStepInput.ts and 1 other location - About 40 mins to fix
      src/includes/utils/multiStepInput.ts on lines 70..118

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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