Avoid using static access to class '\Current_User' in method 'display'. Open
if(!\Current_User::allow('intern', 'edit_dept')){
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\NQ' in method 'display'. Open
\NQ::simple('intern', NotifyUI::ERROR, "You do not have permission to edit departments.");
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\Intern\AssetResolver' in method 'display'. Open
$tpl['vendor_bundle'] = AssetResolver::resolveJsPath('assets.json', 'vendor');
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\Intern\AssetResolver' in method 'display'. Open
$tpl['entry_bundle'] = AssetResolver::resolveJsPath('assets.json', 'editDepartment');
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\PHPWS_Template' in method 'display'. Open
return \PHPWS_Template::process($tpl, 'intern', 'edit_department.tpl');
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Possibly zero references to use statement for classlike/namespace Department
(\Intern\Department)
Open
use Intern\Department;
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Call to method simple
from undeclared class \NQ
Open
\NQ::simple('intern', NotifyUI::ERROR, "You do not have permission to edit departments.");
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Call to method process
from undeclared class \PHPWS_Template
Open
return \PHPWS_Template::process($tpl, 'intern', 'edit_department.tpl');
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Call to method allow
from undeclared class \Current_User
Open
if(!\Current_User::allow('intern', 'edit_dept')){
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Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
/**
* This file is part of Internship Inventory.
*
* Internship Inventory is free software: you can redistribute it and/or modify
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76