Showing 1,397 of 1,397 total issues
Function 5
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
},{}],5:[function(_dereq_,module,exports){
exports.read = function(buffer, offset, isLE, mLen, nBytes) {
var e, m,
eLen = nBytes * 8 - mLen - 1,
eMax = (1 << eLen) - 1,
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Function parseAssignmentExpression
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
function parseAssignmentExpression() {
var marker, expr, token, params, oldParenthesizedCount,
startsWithParen = false, backtrackToken = lookahead,
possiblyAsync = false;
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Function tokenize
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
function tokenize(code, options) {
var toString,
token,
tokens;
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Method profile_search_pager
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static function profile_search_pager($term)
{
// get the current student's gender
$student = StudentFactory::getStudentByUsername(UserStatus::getUsername(), Term::getCurrentTerm());
$student = StudentFactory::getStudentByUsername(UserStatus::getUsername(), $student->getApplicationTerm());
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Function show
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function show()
{
$tpl = array();
$tpl['DATES'] = HMS_Util::getPrettyDateRange($this->startDate, $this->endDate);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function show_select_hall
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function show_select_hall()
{
/*
if(!\Current_User::allow('hms', 'email_hall')){
return \PHPWS_Template::process($tpl, 'hms', 'admin/permission_denied.tpl');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function execute
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function execute(CommandContext $context)
{
$term = $context->get('term');
$student = StudentFactory::getStudentByUsername(UserStatus::getUsername(), $term);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function show
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function show()
{
$tpl = array();
$now = time();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function viewByRLCExportFields
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function viewByRLCExportFields()
{
$row = array();
// Get the Student object
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function show
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function show()
{
$excess_limit = 3; // Number of rows to show by default
$count = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function execute
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function execute()
{
if(!isset($this->term) || is_null($this->term)){
throw new \InvalidArgumentException('Missing term.');
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function show
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function show(){
// TODO: Load application in controller and pass it to HousingApplicationView constructor.
$application = HousingApplicationFactory::getApplicationById($this->id);
$student = StudentFactory::getStudentByUsername($application->username, $application->term);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = value
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<DropDown floorList={this.state.floorList} icon={this.state.icon} listing={this.props.hallList} onClick={this.updateHall} selected={this.state.selected} title={this.state.hallName}/>
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = value
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<DropDown disabled={this.props.floorDisabled} icon={this.state.icon} listing={this.props.floorList} onClick={this.updateFloor} selected={this.state.selected} title={this.state.floorName}/>
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function parseStatement
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
function parseStatement() {
var type = lookahead.type,
marker,
expr,
labeledBody;
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Function parseForStatement
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
function parseForStatement(opts) {
var init, test, update, left, right, body, operator, oldInIteration,
marker = markerCreate();
init = test = update = null;
expectKeyword('for');
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File DamageAssessment.jsx
has 286 lines of code (exceeds 250 allowed). Consider refactoring. Open
import React from 'react';
import ReactDOM from 'react-dom';
import ReactCSSTransitionGroup from 'react-addons-css-transition-group';
import $ from 'jquery';
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Function parseFunctionExpression
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
function parseFunctionExpression() {
var token, id = null, firstRestricted, message, tmp, body, generator, isAsync,
previousStrict, previousYieldAllowed, previousAwaitAllowed,
marker = markerCreate(), typeParameters;
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