app/views/servers/_admin_server_info.haml
%tr
- server = server.decorate
- reservation = server.current_reservation
- statistic = server.recent_server_statistics.last&.decorate
%td
= link_to show_server_player_statistic_path(server_id: server.id) do
- if reservation
= "#{server.name} (#{reservation.id})".html_safe
%br
- user = reservation.user.decorate
= link_to(user.nickname, user.steam_profile_url, target: "_blank")
- else
= server.name.html_safe
- if statistic
%td= statistic.map_name
%td= statistic.number_of_players
%td= statistic.fps
%td.actions
= "#{server.inactive_minutes} minutes"
%br
- if reservation
= render "reservations/actions", reservation: reservation
- else
- if reservation
%td{colspan: 3} N/A
%td.actions
- if reservation
= render "reservations/actions", reservation: reservation
- else
%td{colspan: 4} Idle
%td
- if server.last_known_version != latest_server_version
- if server.update_status == 'Updating'
%i.fa.fa-refresh.fa-spin.text-warning{title: "Update started at #{I18n.l(server.update_started_at, format: :short)}. Server version #{server.last_known_version} was older than #{latest_server_version}"}
- else
%i.fa.fa-exclamation-circle.text-danger{title: "Server version #{server.last_known_version} is older than #{latest_server_version}"}
= server.last_known_version
= link_to("Update", force_update_server_path(server), class: 'btn btn-sm btn-danger', method: :post, data: { confirm: "This will force a server restart, regardless if there are players on the servers" })
- else
%i.fa.fa-check.text-success
= server.last_known_version
= link_to("Restart", restart_server_path(server), class: 'btn btn-sm btn-danger', method: :post, data: { confirm: "This will force a server restart, regardless if there are players on the servers" })