ArtifactForms/MeshLibCore

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src/main/java/engine/components/RenderableComponent.java

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package engine.components;

import engine.scene.SceneNode;
import workspace.ui.Graphics;

/**
 * Represents a renderable component within the scene graph architecture.
 *
 * <p>RenderComponents are modular pieces of rendering behavior that can be added to {@link
 * SceneNode} instances. They follow the component-based design pattern, encapsulating rendering
 * logic and enabling flexible and reusable visual behavior within a scene.
 *
 * <p>A RenderComponent should implement the rendering logic in its {@code render()} method, which
 * is invoked during the rendering pass of a scene graph. It is designed to work with a graphics
 * context (such as that represented by the {@link Graphics} class) to issue drawing commands.
 *
 * <p>Example use cases include rendering meshes, particles, UI overlays, or other visual elements
 * as part of a node's rendering pipeline.
 *
 * @see Component
 * @see SceneNode
 */
public interface RenderableComponent extends Component {

  /**
   * Renders this component using the provided graphics context.
   *
   * <p>This method is called during the rendering phase of the scene graph traversal.
   * Implementations of this method should issue drawing commands using the provided {@link
   * Graphics} instance. Components should encapsulate the logic necessary to visualize themselves
   * or their state.
   *
   * @param g The graphics context to use for rendering. This context provides methods for
   *     transformations, shading, drawing primitives, and other rendering operations.
   */
  void render(Graphics g);
}