src/main/java/fr/xephi/authme/data/auth/PlayerCache.java
package fr.xephi.authme.data.auth;
import java.util.Locale;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Used to manage player's Authenticated status
*/
public class PlayerCache {
private final Map<String, PlayerAuth> cache = new ConcurrentHashMap<>();
PlayerCache() {
}
/**
* Adds the given auth object to the player cache (for the name defined in the PlayerAuth).
*
* @param auth the player auth object to save
*/
public void updatePlayer(PlayerAuth auth) {
cache.put(auth.getNickname().toLowerCase(Locale.ROOT), auth);
}
/**
* Removes a player from the player cache.
*
* @param user name of the player to remove
*/
public void removePlayer(String user) {
cache.remove(user.toLowerCase(Locale.ROOT));
}
/**
* Get whether a player is authenticated (i.e. whether he is present in the player cache).
*
* @param user player's name
*
* @return true if player is logged in, false otherwise.
*/
public boolean isAuthenticated(String user) {
return cache.containsKey(user.toLowerCase(Locale.ROOT));
}
/**
* Returns the PlayerAuth associated with the given user, if available.
*
* @param user name of the player
*
* @return the associated auth object, or null if not available
*/
public PlayerAuth getAuth(String user) {
return cache.get(user.toLowerCase(Locale.ROOT));
}
/**
* @return number of logged in players
*/
public int getLogged() {
return cache.size();
}
/**
* Returns the player cache data.
*
* @return all player auths inside the player cache
*/
public Map<String, PlayerAuth> getCache() {
return this.cache;
}
}