AuthMe/AuthMeReloaded

View on GitHub
src/main/java/fr/xephi/authme/permission/handlers/PermissionHandler.java

Summary

Maintainability
A
0 mins
Test Coverage
package fr.xephi.authme.permission.handlers;

import fr.xephi.authme.data.limbo.UserGroup;
import fr.xephi.authme.permission.PermissionNode;
import fr.xephi.authme.permission.PermissionsSystemType;
import fr.xephi.authme.util.Utils;
import org.bukkit.OfflinePlayer;

import java.util.Collection;
import java.util.UUID;

public interface PermissionHandler {

    /**
     * Add the permission group of a player, if supported.
     *
     * @param player    The player
     * @param group The name of the group.
     *
     * @return True if succeed, false otherwise.
     *         False is also returned if this feature isn't supported for the current permissions system.
     */
    boolean addToGroup(OfflinePlayer player, UserGroup group);

    /**
     * Check whether the current permissions system has group support.
     * If no permissions system is hooked, false will be returned.
     *
     * @return True if the current permissions system supports groups, false otherwise.
     */
    boolean hasGroupSupport();

    /**
     * Check if a player has permission by their name.
     * Used to check an offline player's permission.
     *
     * @param name  The player's name.
     * @param node The permission node.
     *
     * @return True if the player has permission.
     */
    boolean hasPermissionOffline(String name, PermissionNode node);

    /**
     * Check whether the player is in the specified group.
     *
     * @param player    The player.
     * @param group The group name.
     *
     * @return True if the player is in the specified group, false otherwise.
     *         False is also returned if groups aren't supported by the used permissions system.
     */
    default boolean isInGroup(OfflinePlayer player, UserGroup group) {
        return getGroups(player).contains(group);
    }

    /**
     * Remove the permission group of a player, if supported.
     *
     * @param player    The player
     * @param group The name of the group.
     *
     * @return True if succeed, false otherwise.
     *         False is also returned if this feature isn't supported for the current permissions system.
     */
    boolean removeFromGroup(OfflinePlayer player, UserGroup group);

    /**
     * Set the permission group of a player, if supported.
     * This clears the current groups of the player.
     *
     * @param player    The player
     * @param group The name of the group.
     *
     * @return True if succeed, false otherwise.
     *         False is also returned if this feature isn't supported for the current permissions system.
     */
    boolean setGroup(OfflinePlayer player, UserGroup group);

    /**
     * Get the permission groups of a player, if available.
     *
     * @param player The player.
     *
     * @return Permission groups, or an empty list if this feature is not supported.
     */
    Collection<UserGroup> getGroups(OfflinePlayer player);

    /**
     * Get the primary group of a player, if available.
     *
     * @param player The player.
     *
     * @return The name of the primary permission group. Or null.
     */
    default UserGroup getPrimaryGroup(OfflinePlayer player) {
        Collection<UserGroup> groups = getGroups(player);
        if (Utils.isCollectionEmpty(groups)) {
            return null;
        }
        return groups.iterator().next();
    }

    /**
     * Get the permission system that is being used.
     *
     * @return The permission system.
     */
    PermissionsSystemType getPermissionSystem();

    default void loadUserData(UUID uuid) throws PermissionLoadUserException {
    }

}