src/main/java/fr/xephi/authme/process/logout/AsynchronousLogout.java
package fr.xephi.authme.process.logout;
import fr.xephi.authme.data.VerificationCodeManager;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.process.SyncProcessManager;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.SessionService;
import fr.xephi.authme.service.bungeecord.BungeeSender;
import fr.xephi.authme.service.bungeecord.MessageType;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.Locale;
/**
* Async task when a player wants to log out.
*/
public class AsynchronousLogout implements AsynchronousProcess {
@Inject
private DataSource database;
@Inject
private CommonService service;
@Inject
private PlayerCache playerCache;
@Inject
private VerificationCodeManager codeManager;
@Inject
private SyncProcessManager syncProcessManager;
@Inject
private SessionService sessionService;
@Inject
private BungeeSender bungeeSender;
AsynchronousLogout() {
}
/**
* Handles a player's request to log out.
*
* @param player the player wanting to log out
*/
public void logout(Player player) {
String name = player.getName().toLowerCase(Locale.ROOT);
if (!playerCache.isAuthenticated(name)) {
service.send(player, MessageKey.NOT_LOGGED_IN);
return;
}
PlayerAuth auth = playerCache.getAuth(name);
database.updateSession(auth);
// TODO: send an update when a messaging service will be implemented (SESSION)
if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
auth.setQuitLocation(player.getLocation());
database.updateQuitLoc(auth);
// TODO: send an update when a messaging service will be implemented (QUITLOC)
}
playerCache.removePlayer(name);
codeManager.unverify(name);
database.setUnlogged(name);
sessionService.revokeSession(name);
bungeeSender.sendAuthMeBungeecordMessage(player, MessageType.LOGOUT);
syncProcessManager.processSyncPlayerLogout(player);
}
}