AuthMe/AuthMeReloaded

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src/main/java/fr/xephi/authme/process/quit/AsynchronousQuit.java

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package fr.xephi.authme.process.quit;

import fr.xephi.authme.AuthMe;
import fr.xephi.authme.data.VerificationCodeManager;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.process.SyncProcessManager;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.SessionService;
import fr.xephi.authme.service.ValidationService;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.Location;
import org.bukkit.entity.Player;

import javax.inject.Inject;
import java.util.Locale;

/**
 * Async process called when a player quits the server.
 */
public class AsynchronousQuit implements AsynchronousProcess {

    @Inject
    private AuthMe plugin;

    @Inject
    private DataSource database;

    @Inject
    private CommonService service;

    @Inject
    private PlayerCache playerCache;

    @Inject
    private SyncProcessManager syncProcessManager;

    @Inject
    private SpawnLoader spawnLoader;

    @Inject
    private ValidationService validationService;

    @Inject
    private VerificationCodeManager codeManager;

    @Inject
    private SessionService sessionService;

    AsynchronousQuit() {
    }

    /**
     * Processes that the given player has quit the server.
     *
     * @param player the player who left
     */
    public void processQuit(Player player) {
        if (player == null || validationService.isUnrestricted(player.getName())) {
            return;
        }
        String name = player.getName().toLowerCase(Locale.ROOT);
        boolean wasLoggedIn = playerCache.isAuthenticated(name);

        if (wasLoggedIn) {
            if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
                Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
                PlayerAuth auth = PlayerAuth.builder()
                    .name(name).location(loc)
                    .realName(player.getName()).build();
                database.updateQuitLoc(auth);
            }

            String ip = PlayerUtils.getPlayerIp(player);
            PlayerAuth auth = PlayerAuth.builder()
                .name(name)
                .realName(player.getName())
                .lastIp(ip)
                .lastLogin(System.currentTimeMillis())
                .build();
            database.updateSession(auth);

            // TODO: send an update when a messaging service will be implemented (QUITLOC)
        }

        //always unauthenticate the player - use session only for auto logins on the same ip
        playerCache.removePlayer(name);
        codeManager.unverify(name);

        //always update the database when the player quit the game (if sessions are disabled)
        if (wasLoggedIn) {
            database.setUnlogged(name);
            if (!service.getProperty(PluginSettings.SESSIONS_ENABLED)) {
                sessionService.revokeSession(name);
            }
        }

        if (plugin.isEnabled()) {
            syncProcessManager.processSyncPlayerQuit(player, wasLoggedIn);
        }

        // remove player from cache
        database.invalidateCache(name);
    }

}