src/main/java/fr/xephi/authme/process/quit/AsynchronousQuit.java
package fr.xephi.authme.process.quit;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.data.VerificationCodeManager;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.process.SyncProcessManager;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.SessionService;
import fr.xephi.authme.service.ValidationService;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.Locale;
/**
* Async process called when a player quits the server.
*/
public class AsynchronousQuit implements AsynchronousProcess {
@Inject
private AuthMe plugin;
@Inject
private DataSource database;
@Inject
private CommonService service;
@Inject
private PlayerCache playerCache;
@Inject
private SyncProcessManager syncProcessManager;
@Inject
private SpawnLoader spawnLoader;
@Inject
private ValidationService validationService;
@Inject
private VerificationCodeManager codeManager;
@Inject
private SessionService sessionService;
AsynchronousQuit() {
}
/**
* Processes that the given player has quit the server.
*
* @param player the player who left
*/
public void processQuit(Player player) {
if (player == null || validationService.isUnrestricted(player.getName())) {
return;
}
String name = player.getName().toLowerCase(Locale.ROOT);
boolean wasLoggedIn = playerCache.isAuthenticated(name);
if (wasLoggedIn) {
if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
PlayerAuth auth = PlayerAuth.builder()
.name(name).location(loc)
.realName(player.getName()).build();
database.updateQuitLoc(auth);
}
String ip = PlayerUtils.getPlayerIp(player);
PlayerAuth auth = PlayerAuth.builder()
.name(name)
.realName(player.getName())
.lastIp(ip)
.lastLogin(System.currentTimeMillis())
.build();
database.updateSession(auth);
// TODO: send an update when a messaging service will be implemented (QUITLOC)
}
//always unauthenticate the player - use session only for auto logins on the same ip
playerCache.removePlayer(name);
codeManager.unverify(name);
//always update the database when the player quit the game (if sessions are disabled)
if (wasLoggedIn) {
database.setUnlogged(name);
if (!service.getProperty(PluginSettings.SESSIONS_ENABLED)) {
sessionService.revokeSession(name);
}
}
if (plugin.isEnabled()) {
syncProcessManager.processSyncPlayerQuit(player, wasLoggedIn);
}
// remove player from cache
database.invalidateCache(name);
}
}