src/main/java/fr/xephi/authme/service/PasswordRecoveryService.java
package fr.xephi.authme.service;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.initialization.HasCleanup;
import fr.xephi.authme.initialization.Reloadable;
import fr.xephi.authme.output.ConsoleLoggerFactory;
import fr.xephi.authme.mail.EmailService;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.message.Messages;
import fr.xephi.authme.security.PasswordSecurity;
import fr.xephi.authme.security.crypts.HashedPassword;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.util.PlayerUtils;
import fr.xephi.authme.util.RandomStringUtils;
import fr.xephi.authme.util.expiring.Duration;
import fr.xephi.authme.util.expiring.ExpiringMap;
import fr.xephi.authme.util.expiring.ExpiringSet;
import org.bukkit.entity.Player;
import javax.annotation.PostConstruct;
import javax.inject.Inject;
import java.util.Locale;
import java.util.concurrent.TimeUnit;
import static fr.xephi.authme.settings.properties.EmailSettings.RECOVERY_PASSWORD_LENGTH;
/**
* Manager for password recovery.
*/
public class PasswordRecoveryService implements Reloadable, HasCleanup {
private final ConsoleLogger logger = ConsoleLoggerFactory.get(PasswordRecoveryService.class);
@Inject
private CommonService commonService;
@Inject
private DataSource dataSource;
@Inject
private EmailService emailService;
@Inject
private PasswordSecurity passwordSecurity;
@Inject
private RecoveryCodeService recoveryCodeService;
@Inject
private Messages messages;
private ExpiringSet<String> emailCooldown;
private ExpiringMap<String, String> successfulRecovers;
@PostConstruct
private void initEmailCooldownSet() {
emailCooldown = new ExpiringSet<>(
commonService.getProperty(SecuritySettings.EMAIL_RECOVERY_COOLDOWN_SECONDS), TimeUnit.SECONDS);
successfulRecovers = new ExpiringMap<>(
commonService.getProperty(SecuritySettings.PASSWORD_CHANGE_TIMEOUT), TimeUnit.MINUTES);
}
/**
* Create a new recovery code and send it to the player
* via email.
*
* @param player The player getting the code.
* @param email The email to send the code to.
*/
public void createAndSendRecoveryCode(Player player, String email) {
if (!checkEmailCooldown(player)) {
return;
}
String recoveryCode = recoveryCodeService.generateCode(player.getName());
boolean couldSendMail = emailService.sendRecoveryCode(player.getName(), email, recoveryCode);
if (couldSendMail) {
commonService.send(player, MessageKey.RECOVERY_CODE_SENT);
emailCooldown.add(player.getName().toLowerCase(Locale.ROOT));
} else {
commonService.send(player, MessageKey.EMAIL_SEND_FAILURE);
}
}
/**
* Generate a new password and send it to the player via
* email. This will update the database with the new password.
*
* @param player The player recovering their password.
* @param email The email to send the password to.
*/
public void generateAndSendNewPassword(Player player, String email) {
if (!checkEmailCooldown(player)) {
return;
}
String name = player.getName();
String thePass = RandomStringUtils.generate(commonService.getProperty(RECOVERY_PASSWORD_LENGTH));
HashedPassword hashNew = passwordSecurity.computeHash(thePass, name);
logger.info("Generating new password for '" + name + "'");
dataSource.updatePassword(name, hashNew);
boolean couldSendMail = emailService.sendPasswordMail(name, email, thePass);
if (couldSendMail) {
commonService.send(player, MessageKey.RECOVERY_EMAIL_SENT_MESSAGE);
emailCooldown.add(player.getName().toLowerCase(Locale.ROOT));
} else {
commonService.send(player, MessageKey.EMAIL_SEND_FAILURE);
}
}
/**
* Allows a player to change their password after
* correctly entering a recovery code.
*
* @param player The player recovering their password.
*/
public void addSuccessfulRecovery(Player player) {
String name = player.getName();
String address = PlayerUtils.getPlayerIp(player);
successfulRecovers.put(name, address);
commonService.send(player, MessageKey.RECOVERY_CHANGE_PASSWORD);
}
/**
* Removes a player from the list of successful recovers so that he can
* no longer use the /email setpassword command.
*
* @param player The player to remove.
*/
public void removeFromSuccessfulRecovery(Player player) {
successfulRecovers.remove(player.getName());
}
/**
* Check if a player is able to have emails sent.
*
* @param player The player to check.
* @return True if the player is not on cooldown.
*/
private boolean checkEmailCooldown(Player player) {
Duration waitDuration = emailCooldown.getExpiration(player.getName().toLowerCase(Locale.ROOT));
if (waitDuration.getDuration() > 0) {
String durationText = messages.formatDuration(waitDuration);
messages.send(player, MessageKey.EMAIL_COOLDOWN_ERROR, durationText);
return false;
}
return true;
}
/**
* Checks if a player can change their password after recovery
* using the /email setpassword command.
*
* @param player The player to check.
* @return True if the player can change their password.
*/
public boolean canChangePassword(Player player) {
String name = player.getName();
String playerAddress = PlayerUtils.getPlayerIp(player);
String storedAddress = successfulRecovers.get(name);
return storedAddress != null && playerAddress.equals(storedAddress);
}
@Override
public void reload() {
emailCooldown.setExpiration(
commonService.getProperty(SecuritySettings.EMAIL_RECOVERY_COOLDOWN_SECONDS), TimeUnit.SECONDS);
successfulRecovers.setExpiration(
commonService.getProperty(SecuritySettings.PASSWORD_CHANGE_TIMEOUT), TimeUnit.MINUTES);
}
@Override
public void performCleanup() {
emailCooldown.removeExpiredEntries();
successfulRecovers.removeExpiredEntries();
}
}