src/main/java/fr/xephi/authme/service/SessionService.java
package fr.xephi.authme.service;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.RestoreSessionEvent;
import fr.xephi.authme.initialization.Reloadable;
import fr.xephi.authme.output.ConsoleLoggerFactory;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import static fr.xephi.authme.util.Utils.MILLIS_PER_MINUTE;
/**
* Handles the user sessions.
*/
public class SessionService implements Reloadable {
private final ConsoleLogger logger = ConsoleLoggerFactory.get(SessionService.class);
private final CommonService service;
private final BukkitService bukkitService;
private final DataSource database;
private boolean isEnabled;
@Inject
SessionService(CommonService service, BukkitService bukkitService, DataSource database) {
this.service = service;
this.bukkitService = bukkitService;
this.database = database;
reload();
}
/**
* Returns whether the player has a session he can resume.
*
* @param player the player to check
* @return true if there is a current session, false otherwise
*/
public boolean canResumeSession(Player player) {
final String name = player.getName();
if (isEnabled && database.hasSession(name)) {
database.setUnlogged(name);
database.revokeSession(name);
PlayerAuth auth = database.getAuth(name);
SessionState state = fetchSessionStatus(auth, player);
if (state.equals(SessionState.VALID)) {
RestoreSessionEvent event = bukkitService.createAndCallEvent(
isAsync -> new RestoreSessionEvent(player, isAsync));
return !event.isCancelled();
} else if (state.equals(SessionState.IP_CHANGED)) {
service.send(player, MessageKey.SESSION_EXPIRED);
}
}
return false;
}
/**
* Checks if the given Player has a current session by comparing its properties
* with the given PlayerAuth's.
*
* @param auth the player auth
* @param player the associated player
* @return SessionState based on the state of the session (VALID, NOT_VALID, OUTDATED, IP_CHANGED)
*/
private SessionState fetchSessionStatus(PlayerAuth auth, Player player) {
if (auth == null) {
logger.warning("No PlayerAuth in database for '" + player.getName() + "' during session check");
return SessionState.NOT_VALID;
} else if (auth.getLastLogin() == null) {
return SessionState.NOT_VALID;
}
long timeSinceLastLogin = System.currentTimeMillis() - auth.getLastLogin();
if (timeSinceLastLogin > 0
&& timeSinceLastLogin < service.getProperty(PluginSettings.SESSIONS_TIMEOUT) * MILLIS_PER_MINUTE) {
if (PlayerUtils.getPlayerIp(player).equals(auth.getLastIp())) {
return SessionState.VALID;
} else {
return SessionState.IP_CHANGED;
}
}
return SessionState.OUTDATED;
}
public void grantSession(String name) {
if (isEnabled) {
database.grantSession(name);
}
}
public void revokeSession(String name) {
database.revokeSession(name);
}
@Override
public void reload() {
this.isEnabled = service.getProperty(PluginSettings.SESSIONS_ENABLED);
}
}