src/Bannerlord.LauncherEx/Bannerlord.LauncherEx.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>12.0</LangVersion>
<Nullable>enable</Nullable>
<PlatformTarget>x64</PlatformTarget>
<Version>1.25.0</Version>
<BUTRCompatibilityScoreUrl>$(BANNERLORD_BUTR_COMPATIBILITY_SCORE_URL)</BUTRCompatibilityScoreUrl>
<DebugType>portable</DebugType>
<PolySharpExcludeGeneratedTypes>System.Diagnostics.CodeAnalysis.UnscopedRefAttribute</PolySharpExcludeGeneratedTypes>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<GameConfiguration Condition="$(GameConfiguration) == '' AND Exists('$(GameFolder)\bin\Win64_Shipping_Client')">Win64_Shipping_Client</GameConfiguration>
<GameConfiguration Condition="$(GameConfiguration) == '' AND Exists('$(GameFolder)\bin\Gaming.Desktop.x64_Shipping_Client')">Gaming.Desktop.x64_Shipping_Client</GameConfiguration>
<ILRepackTargetConfigurations>$(Configuration)</ILRepackTargetConfigurations>
<ILRepackAllowDuplicateResources>false</ILRepackAllowDuplicateResources>
<ILRepackMergeDebugSymbols>true</ILRepackMergeDebugSymbols>
<ILRepackPerformInternalize>true</ILRepackPerformInternalize>
<ILRepackCopyAttributes>false</ILRepackCopyAttributes>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Debug'">
<GameVersion>1.2.0</GameVersion>
</PropertyGroup>
<PropertyGroup>
<GameVersionFlat>$([System.String]::Copy('$(GameVersion)').Replace('.',''))</GameVersionFlat>
<GameVersionConstant>v$(GameVersionFlat)</GameVersionConstant>
<DefineConstants>$(DefineConstants);$(GameVersionConstant)</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<PackageId>Bannerlord.LauncherEx</PackageId>
<Title>Bannerlord.LauncherEx</Title>
<Description>Bannerlord.LauncherEx. Built for v$(GameVersion).</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/BUTR/Bannerlord.BLSE</PackageProjectUrl>
<PackageTags>butr bannerlord launcherex</PackageTags>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Brushes\**\*.xml" />
<EmbeddedResource Include="Resources\Prefabs\**\*.xml" />
<EmbeddedResource Include="Resources\Textures\*.png" />
<EmbeddedResource Include="Resources\Localization\*\strings.xml" />
</ItemGroup>
<ItemGroup>
<!-- BUTR.ILRepack breaks debugging -->
<PackageReference Include="ILRepack" Version="2.0.31" PrivateAssets="all" />
<PackageReference Include="ILRepack.FullAuto" Version="1.5.0" PrivateAssets="all" />
<PackageReference Include="Bannerlord.ReferenceAssemblies.Core" Version="$(GameVersion).*-*" PrivateAssets="all" />
<!-- Bannerlord.BUTR.Shared needs the package, but Bannerlord.LauncherManager provides the types already -->
<PackageReference Include="Bannerlord.ModuleManager.Source" Version="$(BUTRModuleManagerVersion)" PrivateAssets="all" IncludeAssets="none" />
<PackageReference Include="Bannerlord.LauncherManager" Version="$(LauncherManagerVersion)" />
<PackageReference Include="Bannerlord.BUTR.Shared" Version="$(BUTRSharedVersion)" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Harmony.Extensions" Version="$(HarmonyExtensionsVersion)" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Bannerlord.Lib.Harmony" Version="$(HarmonyVersion)" IncludeAssets="compile" />
<PackageReference Include="lz4net" Version="1.0.15.93" />
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.229-beta" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Mono.Cecil" Version="0.11.5" IncludeAssets="compile" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" PrivateAssets="all" />
<PackageReference Include="PolySharp" Version="1.14.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="StbSharp" Version="0.7.2.38" PrivateAssets="all" />
<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
<PackageReference Include="System.Memory" Version="4.5.5" />
</ItemGroup>
<Target Name="SetLauncherExMetadata" BeforeTargets="BeforeCompile">
<ItemGroup>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>LauncherExVersion</_Parameter1>
<_Parameter2>$(Version)</_Parameter2>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>GameVersion</_Parameter1>
<_Parameter2>$(GameVersion)</_Parameter2>
</AssemblyAttribute>
</ItemGroup>
</Target>
<Target Name="ExcludeAssembliesFromILRepack" BeforeTargets="ILRepackPrepareBuild">
<PropertyGroup>
<ILRepackExcludeAssemblies>$(ILRepackExcludeAssemblies);$(ProjectDir)$(OutputPath)System.Drawing.dll;</ILRepackExcludeAssemblies>
<ILRepackExcludeAssemblies>$(ILRepackExcludeAssemblies);$(ProjectDir)$(OutputPath)System.Drawing.Common.dll;</ILRepackExcludeAssemblies>
<ILRepackExcludeAssemblies>$(ILRepackExcludeAssemblies);$(ProjectDir)$(OutputPath)System.Drawing.Primitives.dll;</ILRepackExcludeAssemblies>
</PropertyGroup>
</Target>
<Target Name="SetBUTRCompatibilityScoreUrl" BeforeTargets="BeforeCompile">
<ItemGroup Condition="$(BUTRCompatibilityScoreUrl) != ''">
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>BUTRCompatibilityScoreUrl</_Parameter1>
<_Parameter2>$(BUTRCompatibilityScoreUrl)</_Parameter2>
</AssemblyAttribute>
</ItemGroup>
<Warning Condition="$(BUTRCompatibilityScoreUrl) == ''" Text="Environment variable 'BANNERLORD_BUTR_COMPATIBILITY_SCORE_URL' is not set!" />
</Target>
</Project>