BUTR/Bannerlord.BLSE

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src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs

Summary

Maintainability
B
4 hrs
Test Coverage

Class BUTRInputManager has 26 methods (exceeds 20 allowed). Consider refactoring.
Open

internal class BUTRInputManager : IInputManager, IDisposable
{
    public readonly IInputManager InputManager;
    public readonly int[] ReleasedChars = new int[10];

Severity: Minor
Found in src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs - About 3 hrs to fix

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

        public bool IsKeyDown(InputKey key) =>
            IsAction(key, rawKey => _currentState.IsKeyDown(rawKey) || _previousState.IsKeyDown(rawKey), _key => InputManager.IsKeyDown(_key));
    Severity: Minor
    Found in src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs and 2 other locations - About 35 mins to fix
    src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs on lines 75..76
    src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs on lines 79..80

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

        public bool IsKeyPressed(InputKey key) =>
            IsAction(key, rawKey => _currentState.IsKeyDown(rawKey) && _previousState.IsKeyUp(rawKey), _key => InputManager.IsKeyPressed(_key));
    Severity: Minor
    Found in src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs and 2 other locations - About 35 mins to fix
    src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs on lines 77..78
    src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs on lines 79..80

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

        public bool IsKeyReleased(InputKey key) =>
            IsAction(key, rawKey => _currentState.IsKeyUp(rawKey) && _previousState.IsKeyDown(rawKey), _key => InputManager.IsKeyReleased(_key));
    Severity: Minor
    Found in src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs and 2 other locations - About 35 mins to fix
    src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs on lines 75..76
    src/Bannerlord.LauncherEx/Helpers/Input/BUTRInputManager.cs on lines 77..78

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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