BUTR/Bannerlord.UIExtenderEx

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Showing 14 of 14 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static IReadOnlyCollection<PropertyInfo> GetViewModelProperties(this ViewModel viewModel)
    {
        if (PropertiesAndMethods is null || CachedViewModelProperties is null || DataSourceTypeBindingPropertiesCollectionCtor is null || GetProperties is null || GetMethods is null)
            return Array.Empty<PropertyInfo>();

src/Bannerlord.UIExtenderEx/Extensions/ViewModelExtensions.cs on lines 65..75

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 120.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static IReadOnlyCollection<MethodInfo> GetViewModelMethods(this ViewModel viewModel)
    {
        if (PropertiesAndMethods is null || CachedViewModelProperties is null || DataSourceTypeBindingPropertiesCollectionCtor is null || GetProperties is null || GetMethods is null)
            return Array.Empty<MethodInfo>();

src/Bannerlord.UIExtenderEx/Extensions/ViewModelExtensions.cs on lines 53..63

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 120.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public void RegisterPatch(string movie, Type prefabType, Action<XmlDocument> patcher)
    {
        if (string.IsNullOrEmpty(movie))
        {
            MessageUtils.Fail("Invalid movie name!");
Severity: Major
Found in src/Bannerlord.UIExtenderEx/Components/PrefabComponent.cs and 1 other location - About 1 hr to fix
src/Bannerlord.UIExtenderEx/Components/PrefabComponent.cs on lines 119..130

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public void RegisterPatch(string movie, Type prefabType, Action<XmlNode> patcher)
    {
        //RegisterPatch(movie, (XmlDocument node) => patcher(node));
        if (string.IsNullOrEmpty(movie))
        {
Severity: Major
Found in src/Bannerlord.UIExtenderEx/Components/PrefabComponent.cs and 1 other location - About 1 hr to fix
src/Bannerlord.UIExtenderEx/Components/PrefabComponent.cs on lines 101..111

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    [SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "For ReSharper")]
    [SuppressMessage("ReSharper", "UnusedMethodReturnValue.Local")]
    [MethodImpl(MethodImplOptions.NoInlining)]
    private static IEnumerable<CodeInstruction> ViewModel_Refresh_Transpiler(IEnumerable<CodeInstruction> instructions, MethodBase method) =>
        InsertMethodAtEnd(instructions, method, AccessTools2.DeclaredMethod(typeof(ViewModelWithMixinPatch), nameof(Refresh)));
src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs on lines 55..59
src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs on lines 119..123

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 102.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    [SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "For ReSharper")]
    [SuppressMessage("ReSharper", "UnusedMethodReturnValue.Local")]
    [MethodImpl(MethodImplOptions.NoInlining)]
    private static IEnumerable<CodeInstruction> ViewModel_Finalize_Transpiler(IEnumerable<CodeInstruction> instructions, MethodBase method) =>
        InsertMethodAtEnd(instructions, method, AccessTools2.DeclaredMethod(typeof(ViewModelWithMixinPatch), nameof(Finalize)));
src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs on lines 55..59
src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs on lines 91..95

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 102.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    [SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "For ReSharper")]
    [SuppressMessage("ReSharper", "UnusedMethodReturnValue.Local")]
    [MethodImpl(MethodImplOptions.NoInlining)]
    private static IEnumerable<CodeInstruction> ViewModel_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, MethodBase method) =>
        InsertMethodAtEnd(instructions, method, AccessTools2.DeclaredMethod(typeof(ViewModelWithMixinPatch), nameof(Constructor)));
src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs on lines 91..95
src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs on lines 119..123

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 102.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static void DisplayUserWarning(string text, params object[] args)
    {
        Trace.TraceWarning(text, args);
        InformationManager.DisplayMessage(new InformationMessage($"UIExtender: {string.Format(text, args)}", Colors.Yellow));
    }
Severity: Minor
Found in src/Bannerlord.UIExtenderEx/Utils/MessageUtils.cs and 1 other location - About 50 mins to fix
src/Bannerlord.UIExtenderEx/Utils/MessageUtils.cs on lines 37..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static void DisplayUserError(string text, params object[] args)
    {
        Trace.TraceError(text, args);
        InformationManager.DisplayMessage(new InformationMessage($"UIExtenderEx: {string.Format(text, args)}", Colors.Red));
    }
Severity: Minor
Found in src/Bannerlord.UIExtenderEx/Utils/MessageUtils.cs and 1 other location - About 50 mins to fix
src/Bannerlord.UIExtenderEx/Utils/MessageUtils.cs on lines 48..52

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 78.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid deeply nested control flow statements.
Open

                        if (methodName == attribute?.RefreshMethodName)
                        {
                            mixin.OnRefresh();
                        }
Severity: Major
Found in src/Bannerlord.UIExtenderEx/Patches/ViewModelWithMixinPatch.cs - About 45 mins to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        public void Disable(Type type)
        {
            Trace.TraceInformation("{0} - Enable {1}", _moduleName, type);
    
            if (_runtime is null)
    Severity: Minor
    Found in src/Bannerlord.UIExtenderEx/UIExtender.cs and 1 other location - About 35 mins to fix
    src/Bannerlord.UIExtenderEx/UIExtender.cs on lines 158..169

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 66.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        public void Enable(Type type)
        {
            Trace.TraceInformation("{0} - Enable {1}", _moduleName, type);
    
            if (_runtime is null)
    Severity: Minor
    Found in src/Bannerlord.UIExtenderEx/UIExtender.cs and 1 other location - About 35 mins to fix
    src/Bannerlord.UIExtenderEx/UIExtender.cs on lines 170..181

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 66.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    TODO found
    Open

    // TODO: v3

    TODO found
    Open

    // TODO: Is there a use for that?
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