sample/js/quickCapture.js
var createScene = function (engine, canvas) {
var scene = new BABYLON.Scene(engine);
// Setup camera
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
camera.setPosition(new BABYLON.Vector3(-10, 10, 0));
camera.attachControl(canvas, true);
// Lights
var light0 = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 10, 0), scene);
var light1 = new BABYLON.PointLight("Omni1", new BABYLON.Vector3(0, -10, 0), scene);
var light2 = new BABYLON.PointLight("Omni2", new BABYLON.Vector3(10, 0, 0), scene);
var light3 = new BABYLON.DirectionalLight("Dir0", new BABYLON.Vector3(1, -1, 0), scene);
var material = new BABYLON.StandardMaterial("kosh", scene);
var sphere = BABYLON.Mesh.CreateSphere("Sphere", 16, 3, scene);
// Creating light sphere
var lightSphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 0.5, scene);
var lightSphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 0.5, scene);
var lightSphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 0.5, scene);
lightSphere0.material = new BABYLON.StandardMaterial("red", scene);
lightSphere0.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
lightSphere0.material.specularColor = new BABYLON.Color3(0, 0, 0);
lightSphere0.material.emissiveColor = new BABYLON.Color3(1, 0, 0);
lightSphere1.material = new BABYLON.StandardMaterial("green", scene);
lightSphere1.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
lightSphere1.material.specularColor = new BABYLON.Color3(0, 0, 0);
lightSphere1.material.emissiveColor = new BABYLON.Color3(0, 1, 0);
lightSphere2.material = new BABYLON.StandardMaterial("blue", scene);
lightSphere2.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
lightSphere2.material.specularColor = new BABYLON.Color3(0, 0, 0);
lightSphere2.material.emissiveColor = new BABYLON.Color3(0, 0, 1);
// Sphere material
material.diffuseColor = new BABYLON.Color3(1, 1, 1);
sphere.material = material;
// Lights colors
light0.diffuse = new BABYLON.Color3(1, 0, 0);
light0.specular = new BABYLON.Color3(1, 0, 0);
light1.diffuse = new BABYLON.Color3(0, 1, 0);
light1.specular = new BABYLON.Color3(0, 1, 0);
light2.diffuse = new BABYLON.Color3(0, 0, 1);
light2.specular = new BABYLON.Color3(0, 0, 1);
light3.diffuse = new BABYLON.Color3(1, 1, 1);
light3.specular = new BABYLON.Color3(1, 1, 1);
// Animations
var alpha = 0;
scene.beforeRender = function () {
light0.position = new BABYLON.Vector3(10 * Math.sin(alpha), 0, 10 * Math.cos(alpha));
light1.position = new BABYLON.Vector3(10 * Math.sin(alpha), 0, -10 * Math.cos(alpha));
light2.position = new BABYLON.Vector3(10 * Math.cos(alpha), 0, 10 * Math.sin(alpha));
lightSphere0.position = light0.position;
lightSphere1.position = light1.position;
lightSphere2.position = light2.position;
alpha += 0.01;
};
return scene;
}
var renderCanvas = document.getElementById('renderCanvas');
var engine = new BABYLON.Engine(renderCanvas);
spector.captureCanvas(renderCanvas, 100, true);
var scene = createScene(engine, renderCanvas);
engine.runRenderLoop(function() {
scene.render();
});