BallAerospace/COSMOS

View on GitHub
cosmos/lib/cosmos/interfaces/simulated_target_interface.rb

Summary

Maintainability
C
1 day
Test Coverage

Method read has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring.
Open

    def read
      packet = nil
      if @connected
        packet = first_pending_packet()
        if packet
Severity: Minor
Found in cosmos/lib/cosmos/interfaces/simulated_target_interface.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this method.
Open

      return packet
Severity: Major
Found in cosmos/lib/cosmos/interfaces/simulated_target_interface.rb - About 30 mins to fix

    Avoid too many return statements within this method.
    Open

                return packet
    Severity: Major
    Found in cosmos/lib/cosmos/interfaces/simulated_target_interface.rb - About 30 mins to fix

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                @read_protocols.each do |protocol|
                  packet = protocol.read_packet(packet)
                  if packet == :DISCONNECT
                    Logger.info("#{@name}: Protocol #{protocol.class} read_packet requested disconnect")
                    return nil
      Severity: Minor
      Found in cosmos/lib/cosmos/interfaces/simulated_target_interface.rb and 3 other locations - About 25 mins to fix
      cosmos/lib/cosmos/interfaces/interface.rb on lines 217..223
      cosmos/lib/cosmos/interfaces/interface.rb on lines 230..236
      cosmos/lib/cosmos/interfaces/simulated_target_interface.rb on lines 100..106

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 31.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                  @read_protocols.each do |protocol|
                    packet = protocol.read_packet(packet)
                    if packet == :DISCONNECT
                      Logger.info("#{@name}: Protocol #{protocol.class} read_packet requested disconnect")
                      return nil
      Severity: Minor
      Found in cosmos/lib/cosmos/interfaces/simulated_target_interface.rb and 3 other locations - About 25 mins to fix
      cosmos/lib/cosmos/interfaces/interface.rb on lines 217..223
      cosmos/lib/cosmos/interfaces/interface.rb on lines 230..236
      cosmos/lib/cosmos/interfaces/simulated_target_interface.rb on lines 69..75

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 31.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      There are no issues that match your filters.

      Category
      Status