src/Rarity.js
'use strict';
/* jshint node: true */
/**
* @typedef Rarity
* @type Object
* @property {String} techName Technical name of the rarity
* @property {String} weaponName I18N name applied to a weapon
* @property {String} miscName I18N name applied to others objects (Medal, Music, ...)
* @property {String} defIndex defIndex Index/Key of the Perfab Object
* @property {String} color Hexadecimal color value that represent the quality
*/
/**
* Standard return for a skin/paint
* @class Weapon
*/
class Rarity {
/**
* @constructor
*/
constructor(techName, weaponName, miscName, defIndex, color){
this.techName = techName;
this.weaponName = weaponName;
this.miscName = miscName;
this.defIndex = defIndex;
this.color = color;
}
}
module.exports = Rarity;