src/SkinPaint.js
'use strict';
/* jshint node: true */
/**
* @typedef SkinPaint
* @type Object
* @property {String} name I18N name of the paint/skin
* @property {String} techName Technical name of the paint/skin
* @property {String} weaponTechName Technical name of the weapon
* @property {String} fullName I18N Full name of the Skin (doesn't contain Statrak or (Quality) information. Beside, knifes got their little star :p)
* @property {String} rarity Rarity of this paint (inexplicably, some of them are wrong on items file regarding in-game reality)
*/
/**
* Standard return for a skin/paint
* @class Weapon
*/
class SkinPaint {
/**
* @constructor
*/
constructor(name, techName, weaponTechName, fullName, defIndex, rarity){
this.name = name;
this.techName = techName;
this.weaponTechName = weaponTechName;
this.fullName = fullName;
this.defIndex = defIndex;
this.rarity = rarity;
}
}
module.exports = SkinPaint;