Battle-Cattle/BCUK-Bot-3

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src/main/java/com/expiredminotaur/bcukbot/web/view/admin/StreamBroadcasterView.java

Summary

Maintainability
A
1 hr
Test Coverage

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private void selectTask()
    {
        Task task = taskManager.newTask();
        if (task != null)
        {
src/main/java/com/expiredminotaur/bcukbot/web/view/admin/StreamBroadcasterView.java on lines 82..91

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 41.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private void selectPunishment()
    {
        Punishment punishment = taskManager.newPunishment();
        if (punishment != null)
        {
src/main/java/com/expiredminotaur/bcukbot/web/view/admin/StreamBroadcasterView.java on lines 57..66

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 41.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Distance between variable 'sendButton' declaration and its first usage is 9, but allowed 3. Consider making that variable final if you still need to store its value in advance (before method calls that might have side effects on the original value).
Open

        Button sendButton = new Button("Send Message", e -> sendBroadcast(input.getValue()));

Checks the distance between declaration of variable and its first usage.

This documentation is written and maintained by the Checkstyle community and is covered under the same license as the Checkstyle project.

Distance between variable 'taskWarningButton' declaration and its first usage is 6, but allowed 3. Consider making that variable final if you still need to store its value in advance (before method calls that might have side effects on the original value).
Open

        Button taskWarningButton = new Button("Task Warning", e -> playTaskWarning());

Checks the distance between declaration of variable and its first usage.

This documentation is written and maintained by the Checkstyle community and is covered under the same license as the Checkstyle project.

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