Bnei-Baruch/mdb

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importer/kmedia/kmodels/file_asset_descriptions.go

Summary

Maintainability
F
1 wk
Test Coverage

File file_asset_descriptions.go has 796 lines of code (exceeds 500 allowed). Consider refactoring.
Open

// Code generated by SQLBoiler (https://github.com/volatiletech/sqlboiler). DO NOT EDIT.
// This file is meant to be re-generated in place and/or deleted at any time.

package kmodels

Severity: Major
Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 1 day to fix

    FileAssetDescription has 26 methods (exceeds 20 allowed). Consider refactoring.
    Open

    type FileAssetDescription struct {
        ID        int         `boil:"id" json:"id" toml:"id" yaml:"id"`
        FileID    int         `boil:"file_id" json:"file_id" toml:"file_id" yaml:"file_id"`
        Filedesc  null.String `boil:"filedesc" json:"filedesc,omitempty" toml:"filedesc" yaml:"filedesc,omitempty"`
        Lang      null.String `boil:"lang" json:"lang,omitempty" toml:"lang" yaml:"lang,omitempty"`
    Severity: Minor
    Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 3 hrs to fix

      Method FileAssetDescription.Upsert has 99 lines of code (exceeds 50 allowed). Consider refactoring.
      Open

      func (o *FileAssetDescription) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
          if o == nil {
              return errors.New("kmodels: no file_asset_descriptions provided for upsert")
          }
          currTime := time.Now().In(boil.GetLocation())
      Severity: Major
      Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 2 hrs to fix

        Method FileAssetDescription.Insert has 67 lines of code (exceeds 50 allowed). Consider refactoring.
        Open

        func (o *FileAssetDescription) Insert(exec boil.Executor, whitelist ...string) error {
            if o == nil {
                return errors.New("kmodels: no file_asset_descriptions provided for insertion")
            }
        
        
        Severity: Minor
        Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 1 hr to fix

          Method FileAssetDescription.Upsert has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring.
          Open

          func (o *FileAssetDescription) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
              if o == nil {
                  return errors.New("kmodels: no file_asset_descriptions provided for upsert")
              }
              currTime := time.Now().In(boil.GetLocation())
          Severity: Minor
          Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method fileAssetDescriptionL.LoadFile has 55 lines of code (exceeds 50 allowed). Consider refactoring.
          Open

          func (fileAssetDescriptionL) LoadFile(e boil.Executor, singular bool, maybeFileAssetDescription interface{}) error {
              var slice []*FileAssetDescription
              var object *FileAssetDescription
          
              count := 1
          Severity: Minor
          Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 1 hr to fix

            Method FileAssetDescription.Upsert has 6 return statements (exceeds 4 allowed).
            Open

            func (o *FileAssetDescription) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
                if o == nil {
                    return errors.New("kmodels: no file_asset_descriptions provided for upsert")
                }
                currTime := time.Now().In(boil.GetLocation())
            Severity: Major
            Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 40 mins to fix

              Method FileAssetDescription.Upsert has 5 arguments (exceeds 4 allowed). Consider refactoring.
              Open

              func (o *FileAssetDescription) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
              Severity: Minor
              Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 35 mins to fix

                Method FileAssetDescription.UpsertP has 5 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                func (o *FileAssetDescription) UpsertP(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) {
                Severity: Minor
                Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 35 mins to fix

                  Method FileAssetDescription.Insert has 5 return statements (exceeds 4 allowed).
                  Open

                  func (o *FileAssetDescription) Insert(exec boil.Executor, whitelist ...string) error {
                      if o == nil {
                          return errors.New("kmodels: no file_asset_descriptions provided for insertion")
                      }
                  
                  
                  Severity: Major
                  Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 35 mins to fix

                    Method fileAssetDescriptionL.LoadFile has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
                    Open

                    func (fileAssetDescriptionL) LoadFile(e boil.Executor, singular bool, maybeFileAssetDescription interface{}) error {
                        var slice []*FileAssetDescription
                        var object *FileAssetDescription
                    
                        count := 1
                    Severity: Minor
                    Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Method fileAssetDescriptionL.LoadFile has 5 return statements (exceeds 4 allowed).
                    Open

                    func (fileAssetDescriptionL) LoadFile(e boil.Executor, singular bool, maybeFileAssetDescription interface{}) error {
                        var slice []*FileAssetDescription
                        var object *FileAssetDescription
                    
                        count := 1
                    Severity: Major
                    Found in importer/kmedia/kmodels/file_asset_descriptions.go - About 35 mins to fix

                      Similar blocks of code found in 11 locations. Consider refactoring.
                      Open

                      func (o *FileAssetDescription) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
                          if o == nil {
                              return errors.New("kmodels: no file_asset_descriptions provided for upsert")
                          }
                          currTime := time.Now().In(boil.GetLocation())
                      Severity: Major
                      Found in importer/kmedia/kmodels/file_asset_descriptions.go and 10 other locations - About 1 day to fix
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 950..1066
                      importer/kmedia/kmodels/catalogs.go on lines 2213..2329
                      importer/kmedia/kmodels/container_description_patterns.go on lines 907..1023
                      importer/kmedia/kmodels/container_descriptions.go on lines 953..1069
                      importer/kmedia/kmodels/containers.go on lines 2493..2609
                      importer/kmedia/kmodels/file_assets.go on lines 1791..1907
                      importer/kmedia/kmodels/lecturer_descriptions.go on lines 559..675
                      importer/kmedia/kmodels/lecturers.go on lines 556..672
                      importer/kmedia/kmodels/roles.go on lines 556..672
                      importer/kmedia/kmodels/users.go on lines 1394..1510

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 918.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 11 locations. Consider refactoring.
                      Open

                      func (o *FileAssetDescription) Insert(exec boil.Executor, whitelist ...string) error {
                          if o == nil {
                              return errors.New("kmodels: no file_asset_descriptions provided for insertion")
                          }
                      
                      
                      Severity: Major
                      Found in importer/kmedia/kmodels/file_asset_descriptions.go and 10 other locations - About 1 day to fix
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 674..757
                      importer/kmedia/kmodels/catalogs.go on lines 1937..2020
                      importer/kmedia/kmodels/container_description_patterns.go on lines 631..714
                      importer/kmedia/kmodels/container_descriptions.go on lines 677..760
                      importer/kmedia/kmodels/containers.go on lines 2217..2300
                      importer/kmedia/kmodels/file_assets.go on lines 1515..1598
                      importer/kmedia/kmodels/lecturer_descriptions.go on lines 283..366
                      importer/kmedia/kmodels/lecturers.go on lines 280..363
                      importer/kmedia/kmodels/roles.go on lines 280..363
                      importer/kmedia/kmodels/users.go on lines 1118..1201

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 727.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 4 locations. Consider refactoring.
                      Open

                      func (fileAssetDescriptionL) LoadFile(e boil.Executor, singular bool, maybeFileAssetDescription interface{}) error {
                          var slice []*FileAssetDescription
                          var object *FileAssetDescription
                      
                          count := 1
                      Severity: Major
                      Found in importer/kmedia/kmodels/file_asset_descriptions.go and 3 other locations - About 7 hrs to fix
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 235..301
                      importer/kmedia/kmodels/container_descriptions.go on lines 238..304
                      importer/kmedia/kmodels/roles_users.go on lines 202..268

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 489.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 11 locations. Consider refactoring.
                      Open

                      func (o *FileAssetDescription) Update(exec boil.Executor, whitelist ...string) error {
                          currTime := time.Now().In(boil.GetLocation())
                      
                          o.UpdatedAt.Time = currTime
                          o.UpdatedAt.Valid = true
                      Severity: Major
                      Found in importer/kmedia/kmodels/file_asset_descriptions.go and 10 other locations - About 6 hrs to fix
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 790..845
                      importer/kmedia/kmodels/catalogs.go on lines 2053..2108
                      importer/kmedia/kmodels/container_description_patterns.go on lines 747..802
                      importer/kmedia/kmodels/container_descriptions.go on lines 793..848
                      importer/kmedia/kmodels/containers.go on lines 2333..2388
                      importer/kmedia/kmodels/file_assets.go on lines 1631..1686
                      importer/kmedia/kmodels/lecturer_descriptions.go on lines 399..454
                      importer/kmedia/kmodels/lecturers.go on lines 396..451
                      importer/kmedia/kmodels/roles.go on lines 396..451
                      importer/kmedia/kmodels/users.go on lines 1234..1289

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 479.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 3 locations. Consider refactoring.
                      Open

                      func (o *FileAssetDescription) SetFile(exec boil.Executor, insert bool, related *FileAsset) error {
                          var err error
                          if insert {
                              if err = related.Insert(exec); err != nil {
                                  return errors.Wrap(err, "failed to insert into foreign table")
                      Severity: Major
                      Found in importer/kmedia/kmodels/file_asset_descriptions.go and 2 other locations - About 5 hrs to fix
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 404..447
                      importer/kmedia/kmodels/container_descriptions.go on lines 407..450

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 381.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 14 locations. Consider refactoring.
                      Open

                      func (o *FileAssetDescription) File(exec boil.Executor, mods ...qm.QueryMod) fileAssetQuery {
                          queryMods := []qm.QueryMod{
                              qm.Where("id=?", o.FileID),
                          }
                      
                      
                      Severity: Major
                      Found in importer/kmedia/kmodels/file_asset_descriptions.go and 13 other locations - About 50 mins to fix
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 203..214
                      importer/kmedia/kmodels/catalog_descriptions.go on lines 222..233
                      importer/kmedia/kmodels/catalogs.go on lines 228..239
                      importer/kmedia/kmodels/catalogs.go on lines 247..258
                      importer/kmedia/kmodels/container_descriptions.go on lines 206..217
                      importer/kmedia/kmodels/container_descriptions.go on lines 225..236
                      importer/kmedia/kmodels/containers.go on lines 250..261
                      importer/kmedia/kmodels/containers.go on lines 269..280
                      importer/kmedia/kmodels/containers.go on lines 288..299
                      importer/kmedia/kmodels/file_assets.go on lines 236..247
                      importer/kmedia/kmodels/file_assets.go on lines 255..266
                      importer/kmedia/kmodels/file_assets.go on lines 274..285
                      importer/kmedia/kmodels/roles_users.go on lines 189..200

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 118.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

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