File virtual_lessons.go
has 877 lines of code (exceeds 500 allowed). Consider refactoring. Open
// Code generated by SQLBoiler (https://github.com/volatiletech/sqlboiler). DO NOT EDIT.
// This file is meant to be re-generated in place and/or deleted at any time.
package kmodels
VirtualLesson
has 34 methods (exceeds 20 allowed). Consider refactoring. Open
type VirtualLesson struct {
ID int `boil:"id" json:"id" toml:"id" yaml:"id"`
FilmDate null.Time `boil:"film_date" json:"film_date,omitempty" toml:"film_date" yaml:"film_date,omitempty"`
CreatedAt time.Time `boil:"created_at" json:"created_at" toml:"created_at" yaml:"created_at"`
UpdatedAt time.Time `boil:"updated_at" json:"updated_at" toml:"updated_at" yaml:"updated_at"`
Method VirtualLesson.Upsert
has 97 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
if o == nil {
return errors.New("kmodels: no virtual_lessons provided for upsert")
}
currTime := time.Now().In(boil.GetLocation())
Method VirtualLesson.Insert
has 65 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (o *VirtualLesson) Insert(exec boil.Executor, whitelist ...string) error {
if o == nil {
return errors.New("kmodels: no virtual_lessons provided for insertion")
}
Method VirtualLesson.Upsert
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
if o == nil {
return errors.New("kmodels: no virtual_lessons provided for upsert")
}
currTime := time.Now().In(boil.GetLocation())
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method virtualLessonL.LoadContainers
has 52 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (virtualLessonL) LoadContainers(e boil.Executor, singular bool, maybeVirtualLesson interface{}) error {
var slice []*VirtualLesson
var object *VirtualLesson
count := 1
Method VirtualLesson.Upsert
has 6 return statements (exceeds 4 allowed). Open
func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
if o == nil {
return errors.New("kmodels: no virtual_lessons provided for upsert")
}
currTime := time.Now().In(boil.GetLocation())
Method VirtualLesson.UpsertP
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func (o *VirtualLesson) UpsertP(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) {
Method VirtualLesson.Upsert
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
Method VirtualLesson.Insert
has 5 return statements (exceeds 4 allowed). Open
func (o *VirtualLesson) Insert(exec boil.Executor, whitelist ...string) error {
if o == nil {
return errors.New("kmodels: no virtual_lessons provided for insertion")
}
Method virtualLessonL.LoadContainers
has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring. Open
func (virtualLessonL) LoadContainers(e boil.Executor, singular bool, maybeVirtualLesson interface{}) error {
var slice []*VirtualLesson
var object *VirtualLesson
count := 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 6 locations. Consider refactoring. Open
func (virtualLessonL) LoadContainers(e boil.Executor, singular bool, maybeVirtualLesson interface{}) error {
var slice []*VirtualLesson
var object *VirtualLesson
count := 1
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 486.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 6 locations. Consider refactoring. Open
func (o *VirtualLesson) AddContainers(exec boil.Executor, insert bool, related ...*Container) error {
var err error
for _, rel := range related {
if insert {
rel.VirtualLessonID.Int = o.ID
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 450.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 10 locations. Consider refactoring. Open
func (o *VirtualLesson) RemoveContainers(exec boil.Executor, related ...*Container) error {
var err error
for _, rel := range related {
rel.VirtualLessonID.Valid = false
if rel.R != nil {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 299.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 10 locations. Consider refactoring. Open
func (o *VirtualLesson) SetContainers(exec boil.Executor, insert bool, related ...*Container) error {
query := "update \"containers\" set \"virtual_lesson_id\" = null where \"virtual_lesson_id\" = $1"
values := []interface{}{o.ID}
if boil.DebugMode {
fmt.Fprintln(boil.DebugWriter, query)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 259.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 14 locations. Consider refactoring. Open
func (o *VirtualLesson) Containers(exec boil.Executor, mods ...qm.QueryMod) containerQuery {
var queryMods []qm.QueryMod
if len(mods) != 0 {
queryMods = append(queryMods, mods...)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 190.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76