Bnei-Baruch/mdb

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importer/kmedia/kmodels/virtual_lessons.go

Summary

Maintainability
F
5 days
Test Coverage

File virtual_lessons.go has 877 lines of code (exceeds 500 allowed). Consider refactoring.
Open

// Code generated by SQLBoiler (https://github.com/volatiletech/sqlboiler). DO NOT EDIT.
// This file is meant to be re-generated in place and/or deleted at any time.

package kmodels

Severity: Major
Found in importer/kmedia/kmodels/virtual_lessons.go - About 1 day to fix

    VirtualLesson has 34 methods (exceeds 20 allowed). Consider refactoring.
    Open

    type VirtualLesson struct {
        ID        int       `boil:"id" json:"id" toml:"id" yaml:"id"`
        FilmDate  null.Time `boil:"film_date" json:"film_date,omitempty" toml:"film_date" yaml:"film_date,omitempty"`
        CreatedAt time.Time `boil:"created_at" json:"created_at" toml:"created_at" yaml:"created_at"`
        UpdatedAt time.Time `boil:"updated_at" json:"updated_at" toml:"updated_at" yaml:"updated_at"`
    Severity: Minor
    Found in importer/kmedia/kmodels/virtual_lessons.go - About 4 hrs to fix

      Method VirtualLesson.Upsert has 97 lines of code (exceeds 50 allowed). Consider refactoring.
      Open

      func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
          if o == nil {
              return errors.New("kmodels: no virtual_lessons provided for upsert")
          }
          currTime := time.Now().In(boil.GetLocation())
      Severity: Major
      Found in importer/kmedia/kmodels/virtual_lessons.go - About 2 hrs to fix

        Method VirtualLesson.Insert has 65 lines of code (exceeds 50 allowed). Consider refactoring.
        Open

        func (o *VirtualLesson) Insert(exec boil.Executor, whitelist ...string) error {
            if o == nil {
                return errors.New("kmodels: no virtual_lessons provided for insertion")
            }
        
        
        Severity: Minor
        Found in importer/kmedia/kmodels/virtual_lessons.go - About 1 hr to fix

          Method VirtualLesson.Upsert has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring.
          Open

          func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
              if o == nil {
                  return errors.New("kmodels: no virtual_lessons provided for upsert")
              }
              currTime := time.Now().In(boil.GetLocation())
          Severity: Minor
          Found in importer/kmedia/kmodels/virtual_lessons.go - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method virtualLessonL.LoadContainers has 52 lines of code (exceeds 50 allowed). Consider refactoring.
          Open

          func (virtualLessonL) LoadContainers(e boil.Executor, singular bool, maybeVirtualLesson interface{}) error {
              var slice []*VirtualLesson
              var object *VirtualLesson
          
              count := 1
          Severity: Minor
          Found in importer/kmedia/kmodels/virtual_lessons.go - About 1 hr to fix

            Method VirtualLesson.Upsert has 6 return statements (exceeds 4 allowed).
            Open

            func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
                if o == nil {
                    return errors.New("kmodels: no virtual_lessons provided for upsert")
                }
                currTime := time.Now().In(boil.GetLocation())
            Severity: Major
            Found in importer/kmedia/kmodels/virtual_lessons.go - About 40 mins to fix

              Method VirtualLesson.UpsertP has 5 arguments (exceeds 4 allowed). Consider refactoring.
              Open

              func (o *VirtualLesson) UpsertP(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) {
              Severity: Minor
              Found in importer/kmedia/kmodels/virtual_lessons.go - About 35 mins to fix

                Method VirtualLesson.Upsert has 5 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                func (o *VirtualLesson) Upsert(exec boil.Executor, updateOnConflict bool, conflictColumns []string, updateColumns []string, whitelist ...string) error {
                Severity: Minor
                Found in importer/kmedia/kmodels/virtual_lessons.go - About 35 mins to fix

                  Method VirtualLesson.Insert has 5 return statements (exceeds 4 allowed).
                  Open

                  func (o *VirtualLesson) Insert(exec boil.Executor, whitelist ...string) error {
                      if o == nil {
                          return errors.New("kmodels: no virtual_lessons provided for insertion")
                      }
                  
                  
                  Severity: Major
                  Found in importer/kmedia/kmodels/virtual_lessons.go - About 35 mins to fix

                    Method virtualLessonL.LoadContainers has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring.
                    Open

                    func (virtualLessonL) LoadContainers(e boil.Executor, singular bool, maybeVirtualLesson interface{}) error {
                        var slice []*VirtualLesson
                        var object *VirtualLesson
                    
                        count := 1
                    Severity: Minor
                    Found in importer/kmedia/kmodels/virtual_lessons.go - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                    func (virtualLessonL) LoadContainers(e boil.Executor, singular bool, maybeVirtualLesson interface{}) error {
                        var slice []*VirtualLesson
                        var object *VirtualLesson
                    
                        count := 1
                    Severity: Major
                    Found in importer/kmedia/kmodels/virtual_lessons.go and 5 other locations - About 6 hrs to fix
                    importer/kmedia/kmodels/catalogs.go on lines 573..634
                    importer/kmedia/kmodels/content_types.go on lines 218..279
                    importer/kmedia/kmodels/servers.go on lines 227..288
                    importer/kmedia/kmodels/users.go on lines 311..372
                    importer/kmedia/kmodels/users.go on lines 376..437

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 486.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                    func (o *VirtualLesson) AddContainers(exec boil.Executor, insert bool, related ...*Container) error {
                        var err error
                        for _, rel := range related {
                            if insert {
                                rel.VirtualLessonID.Int = o.ID
                    Severity: Major
                    Found in importer/kmedia/kmodels/virtual_lessons.go and 5 other locations - About 6 hrs to fix
                    importer/kmedia/kmodels/catalogs.go on lines 1191..1240
                    importer/kmedia/kmodels/content_types.go on lines 316..365
                    importer/kmedia/kmodels/servers.go on lines 325..374
                    importer/kmedia/kmodels/users.go on lines 539..588
                    importer/kmedia/kmodels/users.go on lines 760..809

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 450.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 10 locations. Consider refactoring.
                    Open

                    func (o *VirtualLesson) RemoveContainers(exec boil.Executor, related ...*Container) error {
                        var err error
                        for _, rel := range related {
                            rel.VirtualLessonID.Valid = false
                            if rel.R != nil {
                    Severity: Major
                    Found in importer/kmedia/kmodels/virtual_lessons.go and 9 other locations - About 3 hrs to fix
                    importer/kmedia/kmodels/catalogs.go on lines 1344..1375
                    importer/kmedia/kmodels/content_types.go on lines 469..500
                    importer/kmedia/kmodels/languages.go on lines 745..776
                    importer/kmedia/kmodels/languages.go on lines 966..997
                    importer/kmedia/kmodels/languages.go on lines 1187..1218
                    importer/kmedia/kmodels/languages.go on lines 1408..1439
                    importer/kmedia/kmodels/servers.go on lines 478..509
                    importer/kmedia/kmodels/users.go on lines 692..723
                    importer/kmedia/kmodels/users.go on lines 913..944

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 299.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 10 locations. Consider refactoring.
                    Open

                    func (o *VirtualLesson) SetContainers(exec boil.Executor, insert bool, related ...*Container) error {
                        query := "update \"containers\" set \"virtual_lesson_id\" = null where \"virtual_lesson_id\" = $1"
                        values := []interface{}{o.ID}
                        if boil.DebugMode {
                            fmt.Fprintln(boil.DebugWriter, query)
                    Severity: Major
                    Found in importer/kmedia/kmodels/virtual_lessons.go and 9 other locations - About 3 hrs to fix
                    importer/kmedia/kmodels/catalogs.go on lines 1285..1311
                    importer/kmedia/kmodels/content_types.go on lines 410..436
                    importer/kmedia/kmodels/languages.go on lines 686..712
                    importer/kmedia/kmodels/languages.go on lines 907..933
                    importer/kmedia/kmodels/languages.go on lines 1128..1154
                    importer/kmedia/kmodels/languages.go on lines 1349..1375
                    importer/kmedia/kmodels/servers.go on lines 419..445
                    importer/kmedia/kmodels/users.go on lines 633..659
                    importer/kmedia/kmodels/users.go on lines 854..880

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 259.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 14 locations. Consider refactoring.
                    Open

                    func (o *VirtualLesson) Containers(exec boil.Executor, mods ...qm.QueryMod) containerQuery {
                        var queryMods []qm.QueryMod
                        if len(mods) != 0 {
                            queryMods = append(queryMods, mods...)
                        }
                    Severity: Major
                    Found in importer/kmedia/kmodels/virtual_lessons.go and 13 other locations - About 2 hrs to fix
                    importer/kmedia/kmodels/catalogs.go on lines 266..284
                    importer/kmedia/kmodels/catalogs.go on lines 292..310
                    importer/kmedia/kmodels/containers.go on lines 334..352
                    importer/kmedia/kmodels/content_types.go on lines 196..214
                    importer/kmedia/kmodels/file_assets.go on lines 320..338
                    importer/kmedia/kmodels/languages.go on lines 199..217
                    importer/kmedia/kmodels/languages.go on lines 225..243
                    importer/kmedia/kmodels/languages.go on lines 251..269
                    importer/kmedia/kmodels/languages.go on lines 277..295
                    importer/kmedia/kmodels/servers.go on lines 205..223
                    importer/kmedia/kmodels/users.go on lines 237..255
                    importer/kmedia/kmodels/users.go on lines 263..281
                    importer/kmedia/kmodels/users.go on lines 289..307

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 190.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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