File LexicalUpdates.ts
has 848 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
Function $commitPendingUpdates
has 166 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $commitPendingUpdates(
editor: LexicalEditor,
recoveryEditorState?: EditorState,
): void {
const pendingEditorState = editor._pendingEditorState;
Function $commitPendingUpdates
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
export function $commitPendingUpdates(
editor: LexicalEditor,
recoveryEditorState?: EditorState,
): void {
const pendingEditorState = editor._pendingEditorState;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $beginUpdate
has 125 lines of code (exceeds 25 allowed). Consider refactoring. Open
function $beginUpdate(
editor: LexicalEditor,
updateFn: () => void,
options?: EditorUpdateOptions,
): void {
Function $beginUpdate
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
function $beginUpdate(
editor: LexicalEditor,
updateFn: () => void,
options?: EditorUpdateOptions,
): void {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $applyAllTransforms
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
function $applyAllTransforms(
editorState: EditorState,
editor: LexicalEditor,
): void {
const dirtyLeaves = editor._dirtyLeaves;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function triggerCommandListeners
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
export function triggerCommandListeners<
TCommand extends LexicalCommand<unknown>,
>(
editor: LexicalEditor,
type: TCommand,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processNestedUpdates
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function processNestedUpdates(
editor: LexicalEditor,
initialSkipTransforms?: boolean,
): boolean {
const queuedUpdates = editor._updates;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $applyAllTransforms
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
function $applyAllTransforms(
editorState: EditorState,
editor: LexicalEditor,
): void {
const dirtyLeaves = editor._dirtyLeaves;
Function parseEditorState
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function parseEditorState(
serializedEditorState: SerializedEditorState,
editor: LexicalEditor,
updateFn: void | (() => void),
): EditorState {
Function collectBuildInformation
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
function collectBuildInformation(): string {
let compatibleEditors = 0;
const incompatibleEditors = new Set<string>();
const thisVersion = LexicalEditor.version;
if (typeof window !== 'undefined') {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processNestedUpdates
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function processNestedUpdates(
editor: LexicalEditor,
initialSkipTransforms?: boolean,
): boolean {
const queuedUpdates = editor._updates;
Function collectBuildInformation
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function collectBuildInformation(): string {
let compatibleEditors = 0;
const incompatibleEditors = new Set<string>();
const thisVersion = LexicalEditor.version;
if (typeof window !== 'undefined') {
Function triggerCommandListeners
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function triggerCommandListeners<
TCommand extends LexicalCommand<unknown>,
>(
editor: LexicalEditor,
type: TCommand,
Function $parseSerializedNodeImpl
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function $parseSerializedNodeImpl<
SerializedNode extends InternalSerializedNode,
>(
serializedNode: SerializedNode,
registeredNodes: RegisteredNodes,
Avoid deeply nested control flow statements. Open
for (let j = 0; j < listenersLength; j++) {
if (listeners[j](payload, editor) === true) {
return true;
}
}
Function triggerMutationListeners
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
editor: LexicalEditor,
mutatedNodes: MutatedNodes,
updateTags: Set<string>,
dirtyLeaves: Set<string>,
prevEditorState: EditorState,
Function $parseSerializedNodeImpl
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function $parseSerializedNodeImpl<
SerializedNode extends InternalSerializedNode,
>(
serializedNode: SerializedNode,
registeredNodes: RegisteredNodes,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function getActiveEditor(): LexicalEditor {
if (activeEditor === null) {
invariant(
false,
'Unable to find an active editor. ' +
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function getActiveEditorState(): EditorState {
if (activeEditorState === null) {
invariant(
false,
'Unable to find an active editor state. ' +
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (
$isTextNode(node) &&
node.isAttached() &&
node.isSimpleText() &&
!node.isUnmergeable()
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (
$isTextNode(node) &&
node.isAttached() &&
node.isSimpleText() &&
!node.isUnmergeable()
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76