File LexicalTableUtils.ts
has 790 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
Function $unmergeCell
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
export function $unmergeCell(): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $insertTableColumn__EXPERIMENTAL
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $insertTableColumn__EXPERIMENTAL(insertAfter = true): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
Function $insertTableColumn__EXPERIMENTAL
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
export function $insertTableColumn__EXPERIMENTAL(insertAfter = true): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $createTableNodeWithDimensions
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
export function $createTableNodeWithDimensions(
rowCount: number,
columnCount: number,
includeHeaders: InsertTableCommandPayloadHeaders = true,
): TableNode {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $deleteTableColumn__EXPERIMENTAL
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
export function $deleteTableColumn__EXPERIMENTAL(): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $insertTableRow
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
export function $insertTableRow(
tableNode: TableNode,
targetIndex: number,
shouldInsertAfter = true,
rowCount: number,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $deleteTableRow__EXPERIMENTAL
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
export function $deleteTableRow__EXPERIMENTAL(): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $deleteTableRow__EXPERIMENTAL
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $deleteTableRow__EXPERIMENTAL(): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
Function $computeTableMapSkipCellCheck
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
export function $computeTableMapSkipCellCheck(
grid: TableNode,
cellA: null | TableCellNode,
cellB: null | TableCellNode,
): [TableMapType, TableMapValueType | null, TableMapValueType | null] {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $deleteTableColumn__EXPERIMENTAL
has 66 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $deleteTableColumn__EXPERIMENTAL(): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
Function $unmergeCell
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $unmergeCell(): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
Function $insertTableRow__EXPERIMENTAL
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $insertTableRow__EXPERIMENTAL(insertAfter = true): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
Function $insertTableColumn
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
export function $insertTableColumn(
tableNode: TableNode,
targetIndex: number,
shouldInsertAfter = true,
columnCount: number,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $getTableCellNodeRect
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
export function $getTableCellNodeRect(tableCellNode: TableCellNode): {
rowIndex: number;
columnIndex: number;
rowSpan: number;
colSpan: number;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $computeTableMapSkipCellCheck
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $computeTableMapSkipCellCheck(
grid: TableNode,
cellA: null | TableCellNode,
cellB: null | TableCellNode,
): [TableMapType, TableMapValueType | null, TableMapValueType | null] {
Function $insertTableRow
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $insertTableRow(
tableNode: TableNode,
targetIndex: number,
shouldInsertAfter = true,
rowCount: number,
Function $insertTableRow__EXPERIMENTAL
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
export function $insertTableRow__EXPERIMENTAL(insertAfter = true): void {
const selection = $getSelection();
invariant(
$isRangeSelection(selection) || $isTableSelection(selection),
'Expected a RangeSelection or TableSelection',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $insertTableColumn
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $insertTableColumn(
tableNode: TableNode,
targetIndex: number,
shouldInsertAfter = true,
columnCount: number,
Function $getTableCellNodeRect
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $getTableCellNodeRect(tableCellNode: TableCellNode): {
rowIndex: number;
columnIndex: number;
rowSpan: number;
colSpan: number;
Function $getNodeTriplet
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $getNodeTriplet(
source: PointType | LexicalNode | TableCellNode,
): [TableCellNode, TableRowNode, TableNode] {
let cell: TableCellNode;
if (source instanceof TableCellNode) {
Function $createTableNodeWithDimensions
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $createTableNodeWithDimensions(
rowCount: number,
columnCount: number,
includeHeaders: InsertTableCommandPayloadHeaders = true,
): TableNode {
Avoid deeply nested control flow statements. Open
if (iColumn === 0) {
headerState |= TableCellHeaderStates.COLUMN;
}
Avoid deeply nested control flow statements. Open
if (column === endColumn) {
// Overflowing right
const inSelectedArea = endColumn - cellStartColumn + 1;
cell.setColSpan(cell.__colSpan - inSelectedArea);
}
Avoid deeply nested control flow statements. Open
if (iRow === 0) {
headerState |= TableCellHeaderStates.ROW;
}
Function $insertTableRow
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
tableNode: TableNode,
targetIndex: number,
shouldInsertAfter = true,
rowCount: number,
table: TableDOMTable,
Function $insertTableColumn
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
tableNode: TableNode,
targetIndex: number,
shouldInsertAfter = true,
columnCount: number,
table: TableDOMTable,
Function $deleteTableColumn
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
export function $deleteTableColumn(
tableNode: TableNode,
targetIndex: number,
): TableNode {
const tableRows = tableNode.getChildren();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (startRow === focusStartRow) {
const currentCell = focusStartRowMap[i].cell as TableCellNode;
const currentCellHeaderState = currentCell.__headerState;
const headerState = getHeaderState(
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 78.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (startRow + cell.__rowSpan - 1 <= focusEndRow) {
const currentCell = focusEndRowMap[i].cell as TableCellNode;
const currentCellHeaderState = currentCell.__headerState;
const headerState = getHeaderState(
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 78.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
function $insertFirst(parent: ElementNode, node: LexicalNode): void {
const firstChild = parent.getFirstChild();
if (firstChild !== null) {
firstChild.insertBefore(node);
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function $getTableNodeFromLexicalNodeOrThrow(
startingNode: LexicalNode,
): TableNode {
const node = $findMatchingParent(startingNode, (n) => $isTableNode(n));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function $getTableRowNodeFromTableCellNodeOrThrow(
startingNode: LexicalNode,
): TableRowNode {
const node = $findMatchingParent(startingNode, (n) => $isTableRowNode(n));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (
(left && left.hasHeaderState(TableCellHeaderStates.ROW)) ||
(right && right.hasHeaderState(TableCellHeaderStates.ROW))
) {
headerState |= TableCellHeaderStates.ROW;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (
(above && above.hasHeaderState(TableCellHeaderStates.COLUMN)) ||
(below && below.hasHeaderState(TableCellHeaderStates.COLUMN))
) {
headerState |= TableCellHeaderStates.COLUMN;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let i = 1; i < colSpan; i++) {
cell.insertAfter(
$createTableCellNode(TableCellHeaderStates.NO_STATUS).append(
$createParagraphNode(),
),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let j = 0; j < colSpan; j++) {
insertAfterCell.insertAfter(
$createTableCellNode(TableCellHeaderStates.NO_STATUS).append(
$createParagraphNode(),
),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let j = 0; j < colSpan; j++) {
cellMatrix[rowIndex + i][columnIndex + j] = cell;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let j = 0; j < colSpan; j++) {
tableMap[startRow + i][startColumn + j] = value;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76