CCGSRobotics/RoboHUD

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Showing 27 of 27 total issues

Avoid deeply nested control flow statements.
Open

          for (var z = 0; z < 3; z++) {
            var data = document.createElement('td');
            if (z == 2) {
              data.setAttribute('id', `1, ${i}, ${y}`)
            } else if (z == 0){
Severity: Major
Found in App/JS/controller.js - About 45 mins to fix

    Function lineToAngle has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

    function lineToAngle(ctx, x1, y1, length, angle, colour) {
    Severity: Minor
    Found in App/JS/client.js - About 45 mins to fix

      Function moveArm has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

      function moveArm(dynamixel, upButton, downButton) {
        gamepad = navigator.getGamepads()[0];
        if (gamepad.buttons[upButton].value > 0) {
          if (lastVals[dynamixel] != lastVals[dynamixel]+1 && lastVals[dynamixel] < 100) {
            moveJointWithPercentage(dynamixel, lastVals[dynamixel]+1);
      Severity: Minor
      Found in App/JS/client.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        if (gamepad.buttons[upButton].value > 0) {
          if (lastVals[dynamixel] < 100) {
            moveJointWithPercentage(dynamixel, lastVals[dynamixel]+1);
            lastVals[dynamixel] += 1;
          }
      Severity: Minor
      Found in App/JS/client.js and 1 other location - About 35 mins to fix
      App/JS/client.js on lines 298..303

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 46.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        } else if (gamepad.buttons[downButton].value > 0) {
          if (lastVals[dynamixel] > 0) {
            moveJointWithPercentage(dynamixel, lastVals[dynamixel] - 1);
            lastVals[dynamixel] -= 1;
          }
      Severity: Minor
      Found in App/JS/client.js and 1 other location - About 35 mins to fix
      App/JS/client.js on lines 293..303

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 46.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function moveWrist has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      function moveWrist(dynamixel, upButton, downButton) {
        gamepad = navigator.getGamepads()[0];
        if (gamepad.buttons[upButton].value > 0) {
          if (lastVals[dynamixel] < 100) {
            moveJointWithPercentage(dynamixel, lastVals[dynamixel]+1);
      Severity: Minor
      Found in App/JS/client.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function find_file has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      def find_file(filename):
          """
          Finds a file in the Servos/ directory
      
          Args:
      Severity: Minor
      Found in Server/Driving/dynamixels.py - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

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