CORE-POS/IS4C

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pos/is4c-nf/scale-drivers/drivers/NewMagellan/BitmapConverter.cs

Summary

Maintainability
A
3 hrs
Test Coverage
using System;
using System.Reflection;

[assembly: AssemblyVersion("1.0.*")]

namespace BitmapBPP {

public class BitmapConverter {

    /* Input: filename of a bitmap file
       Output: byte array of the same bitmap with 1 bit per pixel

       Theoretically works with 8, 16, 24, or 32 bit input files;
       I've only tested with 32. Returns null on 4bpp, file itself
       if image is already 1bpp.

       Uncompressed DIB3 only. Returns null otherwise.

       May not deal well with an existing color palette.

       No support for endianess or negative height.
       */
    public static byte[] To1bpp(string filename){
        byte[] data = System.IO.File.ReadAllBytes(filename);

        int raw_loc = BitmapConverter.GetInt(data,0xa,0xd);
        int width = BitmapConverter.GetInt(data,0x12,0x15);
        int height = BitmapConverter.GetInt(data,0x16,0x19);    
        int bpp = BitmapConverter.GetInt(data,0x1c,0x1d);
        int comp = BitmapConverter.GetInt(data,0x1e,0x21);

        // 1 bpp => done
        // 4 bpp => unimplemented
        if (bpp == 1) return data;
        if (bpp == 4) {
            System.Console.WriteLine("bpp4 - abort");
            return null;
        }
        // compression => unimplemented
        if (comp != 0) {
            System.Console.WriteLine("compressed - abort");
            return null;
        }

        byte[,] pixels = new byte[width,height];

        int raw_size = data.Length - raw_loc;
        int bytesPerRow = raw_size / height;

        /* read the existing pixel values into a
         * 2-dimensional array. */
        int x = 0;
        int y = 0;
        int pix_size = bpp/8;
        int pixcount = 0;
        for (int i=0; i < raw_size; i+=0){
            if (i > 0 && i % bytesPerRow == 0){
                x = 0;
                y++;
            }
            if (x < width){
                int pixel = BitmapConverter.GetInt(data,
                    i+raw_loc,i+raw_loc+pix_size-1);
                i += pix_size;
                pixel = pixel & 0xffffff; // no alpha
                if (pixel < 0xeeeeee) pixels[x,y] = 1;
                else pixels[x,y] = 0;
                pixcount++;
            }
            else {
                i++; // row padding
            }
            x++;
        }

        /* create a new byte array to hold 1 bit pixels
         * and add them all to it*/
        int newRowBytes = (int)((width+31)/32.0) * 4;
        byte[] newdata = new byte[newRowBytes*height];
        int bits = 0;
        for(int i=0; i<newdata.Length; i++){
            int x1 = (i % newRowBytes)*8;
            int y1 = y - (i / newRowBytes);
            int val = 0;
            for(int j=0; j<8; j++){
                if(x1+j >= width) // end of pixel row, rest gets padded
                    break;
                val = val | ((pixels[x1+j,y1]) << (7-j));
                bits++;
            }
            newdata[i] = (byte)val;
        }

        byte[] newbmp = new byte[14+40+8+newdata.Length];

        // BMP Header
        newbmp[0x0] = 0x42;
        newbmp[0x1] = 0x4D;
        BitmapConverter.PutInt(ref newbmp, newbmp.Length, 0x2, 0x5); // filesize
        BitmapConverter.PutInt(ref newbmp, 0, 0x6, 0x9); // irrelevant
        BitmapConverter.PutInt(ref newbmp, 14+40+8, 0xa, 0xd); // image data offset

        // DIB Header
        BitmapConverter.PutInt(ref newbmp, 40, 0xe, 0x11); // DIB3
        BitmapConverter.PutInt(ref newbmp, width, 0x12, 0x15);
        BitmapConverter.PutInt(ref newbmp, height, 0x16, 0x19);
        BitmapConverter.PutInt(ref newbmp, 1, 0x1a, 0x1b); // planes, always 1
        BitmapConverter.PutInt(ref newbmp, 1, 0x1c, 0x1d); // bpp
        BitmapConverter.PutInt(ref newbmp, 0, 0x1e, 0x21); // no compression
        BitmapConverter.PutInt(ref newbmp, newdata.Length, 0x22, 0x25); // image data size
        int dpi = (int)(72*39.97 + 0.5);
        BitmapConverter.PutInt(ref newbmp, dpi, 0x26, 0x29); // horizontal dpi
        BitmapConverter.PutInt(ref newbmp, dpi, 0x2a, 0x2d); // vertical dpi
        BitmapConverter.PutInt(ref newbmp, 2, 0x2e, 0x31); // number of colors
        BitmapConverter.PutInt(ref newbmp, 0, 0x32, 0x35); // usually ignored

        // Color Palette
        newbmp[0x36] = 0xff; // white
        newbmp[0x37] = 0xff;
        newbmp[0x38] = 0xff;
        newbmp[0x39] = 0x0;
        newbmp[0x3a] = 0x0; // black
        newbmp[0x3b] = 0x0;
        newbmp[0x3c] = 0x0;
        newbmp[0x3d] = 0x0;

        // raw image data
        Array.Copy(newdata,0,newbmp,0x3e,newdata.Length);

        return newbmp;
    }

    public static byte[] Invert(byte[] bmp)
    {
        var start = 12 + 40 + 8 + 1;
        for (var i=start; i<bmp.Length; i++) {
            bmp[i] = (byte)(bmp[i] ^ 0xff);
        }

        return bmp;
    }

    // read an integer from a byte array
    private static int GetInt(byte[] data, int start, int end){
        int val = 0;
        for(int i=start; i<=end; i++){
            val = val | (data[i] << (8*(i-start)));
        }
        return val;
    }

    // write an integer into a byte array
    private static void PutInt(ref byte[] ret, int val, int start, int end){
        for(int i=start; i<end; i++){
            ret[i] = (byte)(val & 0xff);
            val = val >> 8;
        }
    }

    // just static methods
    public BitmapConverter(){} 

    // for testing
    static public void Main(string[] args){
        if (args.Length < 1){
            System.Console.WriteLine("File name required");
        }
        else if (!System.IO.File.Exists(args[0])){
            System.Console.WriteLine("File does not exist: "+args[0]);
        }
        else {
            byte[] newbmp = BitmapConverter.To1bpp(args[0]);
            if (args.Length > 1 && args[1] == "--invert") {
                Console.WriteLine("Inverting");
                newbmp = BitmapConverter.Invert(newbmp);
            }
            System.Console.WriteLine(newbmp);
            System.IO.File.WriteAllBytes("out.bmp",newbmp);
        }
    }
}

}